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00026 #ifndef LANG_UI_H
00027 #define LANG_UI_H
00028
00029 #include "defaults.h"
00030
00031
00032 #ifdef LANG_EN
00033
00034 #define LBL_MUAN "Manipulator Universal of ANimations"
00035 #define MANUAL_FILE_OS "/usr/local/share/muan/manual/muan_os_en.html"
00036 #define MANUAL_FILE_AE "/usr/local/share/muan/manual/muan_ae_en.html"
00037
00038 #define LBL_WIN_SPLASH "MUAN - version 8.2"
00039 #define LBL_COORD "Concept and Application"
00040 #define LBL_DESENVOLVIMENTO "System Development"
00041 #define LBL_PARCERIA "Technological Partnership"
00042 #define LBL_BTN_START "Start..."
00043
00044 #define LBL_WIN_ABOUT "About"
00045 #define LBL_EQUIPE_VISGRAF "Staff Visgraf / IMPA"
00046 #define LBL_EQUIPE_ANIMAMUNDI "Staff Anima Mundi"
00047 #define LBL_EQUIPE_IBM "Staff IBM"
00048 #define LBL_BTN_CLOSE "Close"
00049
00050 #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi MUAN v8.2 Technological Partnership IBM"
00051 #define LBL_WIN_TOOL "Tools"
00052 #define LBL_WIN_IMAGE "Capture Window"
00053 #define LBL_WIN_IMGTOOL "Navigation"
00054 #define LBL_WIN_INFO "Info"
00055
00056 #define LBL_BTN_EXIT "Exit"
00057 #define HNT_BTN_EXIT "Quit the application"
00058
00059 #define LBL_BTN_NEW "New"
00060 #define HNT_BTN_NEW ""
00061
00062 #define LBL_BTN_LOAD "Load"
00063 #define HNT_BTN_LOAD ""
00064
00065 #define LBL_BTN_INSERT "Insert"
00066 #define HNT_BTN_INSERT ""
00067
00068 #define LBL_BTN_SAVE "Save"
00069 #define HNT_BTN_SAVE ""
00070
00071 #define LBL_BTN_SAVE_AS "Save As"
00072 #define HNT_BTN_SAVE_AS ""
00073
00074 #define LBL_BTN_EXPORT "Export"
00075 #define HNT_BTN_EXPORT "Export animation as mpg video or jpg image list"
00076
00077 #define LBL_BTN_IMPORT "Import Images"
00078 #define HNT_BTN_IMPORT "Import jpg images from directory"
00079
00080 #define LBL_BTN_FULLSCR "Full Screen"
00081 #define HNT_BTN_FULLSCR ""
00082
00083 #define LBL_BTN_MODE_CAM "Camera -> Memory"
00084 #define LBL_BTN_MODE_MEM "Memory -> Camera"
00085 #define HNT_BTN_MODE ""
00086
00087 #define LBL_BTN_RANGE "Range"
00088 #define HNT_BTN_RANGE ""
00089
00090 #define LBL_BTN_BEGIN "Begin"
00091 #define HNT_BTN_BEGIN "In memory mode, click to set the current frame as the beginning of the range."
00092
00093 #define LBL_BTN_END "End"
00094 #define HNT_BTN_END "In memory mode, click to set the current frame as the end of the range."
00095
00096 #define LBL_BTN_LOOP "Loop"
00097 #define HNT_BTN_LOOP ""
00098
00099 #define LBL_BTN_FLICK "Flip"
00100 #define HNT_BTN_FLICK ""
00101
00102 #define HNT_BTN_FIRST "First"
00103 #define HNT_BTN_REW "Back"
00104 #define HNT_BTN_PAUSE "Pause"
00105 #define HNT_BTN_PLAY "Play"
00106 #define HNT_BTN_FWD "Next"
00107 #define HNT_BTN_LAST "Last"
00108
00109 #define LBL_EDT_GO_TO "Go to"
00110 #define HNT_EDT_GO_TO ""
00111
00112 #define LBL_EDT_DURATION "Duration"
00113 #define HNT_EDT_DURATION ""
00114
00115 #define LBL_BTN_CAPTURE "CAPTURE"
00116 #define HNT_BTN_CAPTURE ""
00117
00118 #define LBL_VERSION "MUAN v8.2"
00119
00120 #define LBL_BTN_ABOUT "About"
00121 #define HNT_BTN_ABOUT ""
00122
00123 #define LBL_BTN_MANUAL "Manual"
00124 #define HNT_BTN_MANUAL ""
00125
00126 #define LBL_BTN_PREFERENCES "Preferences"
00127 #define HNT_BTN_PREFERENCES ""
00128
00129 #define LBL_BTN_CLEAR "Clear"
00130 #define HNT_BTN_CLEAR " Clear ALL frames"
00131
00132 #define LBL_BTN_REMOVE "Remove"
00133 #define HNT_BTN_REMOVE "Remove the actual frame"
00134
00135 #define LBL_BTN_REMOVE_DIRECT "Remove without confirmation"
00136 #define HNT_BTN_REMOVE_DIRECT "Remove the current frame without confirmation"
00137
00138 #define LBL_GB_CURRENT "Current"
00139
00140 #define LBL_OUT_FRAME_NUMBER "Capture"
00141 #define HNT_OUT_FRAME_NUMBER ""
00142
00143 #define LBL_OUT_CURRENT_FRAME_DURATION "Duration"
00144 #define HNT_OUT_CURRENT_FRAME_DURATION ""
00145
00146 #define LBL_OUT_FRAME_POS "Frame"
00147 #define HNT_OUT_FRAME_POS ""
00148
00149 #define LBL_GB_TOTAL "Total"
00150
00151 #define LBL_OUT_TOT_IMG_CAP "Captures"
00152 #define HNT_OUT_TOT_IMG_CAP ""
00153
00154 #define LBL_OUT_TOT_FRAMES "Frames"
00155 #define HNT_OUT_TOT_FRAMES ""
00156
00157 #define LBL_OUT_FILE_NAME "File:"
00158 #define HNT_OUT_FILE_NAME ""
00159
00160
00161
00162 #define LBL_WIN_PREFERENCES "Preferences"
00163 #define LBL_CMB_LOAD_MODE "Load Mode "
00164 #define LBL_MODO_NUM_MUAN "Using MUAN numbering"
00165 #define LBL_MODO_COMPARA_FRAMES "Compare Frames"
00166 #define LBL_MODO_TODOS_FRAMES "All Frames "
00167 #define LBL_EDT_FIRST_FRAME_FILE "First Frame "
00168 #define HNT_BTN_FIRST_FRAME_FILE "Select file"
00169 #define LBL_EDT_SAVE_PATH "Save Path "
00170 #define HNT_BTN_SAVE_PATH "Select directory"
00171 #define LBL_EDT_DURATION_DEFAULT "Default Duration"
00172 #define LBL_CK_AUTO_SAVE "Auto Save"
00173 #define LBL_EDT_AUTO_SAVE_FILE "File "
00174 #define HNT_BTN_AUTO_SAVE_FILE "Select file"
00175 #define LBL_AUTO_SAVE_TIME "Time"
00176 #define LBL_OUT_SECONDS "seconds"
00177 #define LBL_FIRST_FRAME_FILE_CHOOSER "Select the first frame file"
00178 #define LBL_SAVE_PATH_DIR_CHOOSER "Select the directory where to save animations"
00179 #define LBL_AUTO_SAVE_FILE_CHOOSER "Inform the name of the auto save avi file"
00180 #define LBL_GB_CAMERA_CONNECTION "Camera Connection"
00181 #define LBL_GB_FW_CONF "Firewire Configuration"
00182 #define LBL_EDT_FW_DEVICE_NAME "Device Name"
00183 #define LBL_GB_V4L_CONF "V4L Configuration"
00184 #define LBL_EDT_V4L_DEVICE_NAME "Device Name"
00185
00186
00187 #define LBL_YES "Yes"
00188 #define LBL_NO "No"
00189 #define LBL_CANCEL "Cancel"
00190
00191 #define LBL_LOAD_FILE_CHOOSER "Load file..."
00192 #define LBL_INSERT_FILE_CHOOSER "Insert file..."
00193 #define LBL_IMPORT_JPEG_FILE_CHOOSER "Import jpeg images from..."
00194 #define LBL_EXPORT_FILE_CHOOSER "Export animation..."
00195 #define MSG_SAVE "Saving ..."
00196 #define LBL_SAVE_FILE_CHOOSER "Saving avi file..."
00197 #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Saving AVI to close application..."
00198 #define LBL_CONFIRM_SAVE_TO_CLOSE "Closing application. File is not save.\nSave now?"
00199 #define LBL_CONFIRM_SAVE "File is not save.\nSave now?"
00200 #define MSG_INVALID_FILE_FORMAT "Invalid file format.\n"
00201 #define MSG_INFORM_FILE_FORMAT "Inform file format (file extension)."
00202 #define MSG_OVERWRITE_FILE "File already exists.\nOverwrite?"
00203
00204 #define MSG_CONFIRM_CLEAR "Are you sure you want to remove ALL frames?"
00205 #define MSG_CONFIRM_REMOVE_RANGE "Are you sure you want to remove ALL frames IN RANGE?"
00206 #define MSG_CONFIRM_REMOVE "Are you sure you want to remove this frame?"
00207 #define MSG_CANT_REMOVE "Operation not allowable. Change to Memory Mode."
00208
00209 #define MSG_WRONG_DEVICE "MUAN Error: Wrong device configuration\n"
00210 #define MSG_CAMERA_OFF "Camera off. Application in Memory Mode."
00211 #define MSG_INFORM_CAPTURE_NUMBER "Inform capture number:"
00212 #define MSG_INVALID_FRAME_NUMBER "Invalid frame number!"
00213 #define MSG_INVALID_RANGE "Invalid range! Redefine."
00214 #define LBL_CAMERA "CAMERA"
00215 #define LBL_SAVING "...SAVING..."
00216
00217 #define LBL_MN_SYSTEM "&System"
00218 #define LBL_MN_FILE "&File"
00219 #define LBL_MN_VIEW "&View"
00220 #define LBL_MN_TOOLBARS "&Toolbars"
00221 #define LBL_MN_VIEW_TOOL "&Main Toolbar"
00222 #define LBL_MN_VIEW_IMGTOOL "&Navigation Toolbar"
00223 #define LBL_MN_VIEW_IMAGE "&Capture Window"
00224 #define LBL_MN_VIEW_INFO "&Information Window"
00225
00226 #define LBL_MN_ANIMATION "&Animation"
00227 #define LBL_MN_HELP "&Help"
00228
00229 #define LBL_UNTITLED "Untitled"
00230
00231 #else
00232
00233
00234 #ifdef LANG_SP
00235
00236
00237 #define LBL_MUAN "Manipulador Universal de ANimaciones"
00238 #define MANUAL_FILE_OS "/usr/local/share/muan/manual/muan_os_sp.html"
00239 #define MANUAL_FILE_AE "/usr/local/share/muan/manual/muan_ae_sp.html"
00240
00241 #define LBL_WIN_SPLASH "MUAN - versi\363n 8.2"
00242 #define LBL_COORD "Coordinaci\363n"
00243
00244 #define LBL_DESENVOLVIMENTO "Desarrollo"
00245 #define LBL_PARCERIA "Sociedad Tecnol\363gica"
00246 #define LBL_BTN_START "Iniciar..."
00247
00248 #define LBL_WIN_ABOUT "Sobre"
00249 #define LBL_EQUIPE_VISGRAF "Equipo Visgraf / IMPA"
00250 #define LBL_EQUIPE_ANIMAMUNDI "Equipo Anima Mundi"
00251 #define LBL_EQUIPE_IBM "Equipo IBM"
00252 #define LBL_BTN_CLOSE "Cerrar"
00253
00254 #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi MUAN v8.2 Sociedad Tecnol\363gica IBM"
00255 #define LBL_WIN_TOOL "Herramientas"
00256 #define LBL_WIN_IMAGE "Pantalla de la Imagen"
00257 #define LBL_WIN_IMGTOOL "Navegaci\363n"
00258 #define LBL_WIN_INFO "Informaci\363n"
00259
00260 #define LBL_BTN_EXIT "Salir"
00261 #define HNT_BTN_EXIT "Cerrar aplicaci\363n"
00262
00263 #define LBL_BTN_NEW "&Nuevo"
00264 #define HNT_BTN_NEW ""
00265
00266 #define LBL_BTN_LOAD "Car&gar"
00267 #define HNT_BTN_LOAD ""
00268
00269 #define LBL_BTN_INSERT "Insertar"
00270 #define HNT_BTN_INSERT ""
00271
00272 #define LBL_BTN_SAVE "Guardar"
00273 #define HNT_BTN_SAVE ""
00274
00275 #define LBL_BTN_SAVE_AS "Guardar Como"
00276 #define HNT_BTN_SAVE_AS ""
00277
00278 #define LBL_BTN_EXPORT "Exportar"
00279 #define HNT_BTN_EXPORT "Exportar animaci\363n como mpg ou lista de im\341genes jpeg"
00280
00281 #define LBL_BTN_IMPORT "Importar Im\341genes"
00282 #define HNT_BTN_IMPORT "Importar lista de im\341genes jpeg de un diret\363rio"
00283
00284 #define LBL_BTN_FULLSCR "Pant.Entera"
00285 #define HNT_BTN_FULLSCR "Pantalla Entera"
00286
00287 #define LBL_BTN_MODE_CAM "C\341mara -> Memoria"
00288 #define LBL_BTN_MODE_MEM "Memoria -> C\341mara"
00289 #define HNT_BTN_MODE ""
00290
00291 #define LBL_BTN_RANGE "Rango"
00292 #define HNT_BTN_RANGE ""
00293
00294 #define LBL_BTN_BEGIN "Inicio"
00295
00296 #define HNT_BTN_BEGIN "En el modo memoria, pinche para marcar el inicio del segmento como siendo el cuadro actual."
00297
00298 #define LBL_BTN_END "Fin"
00299
00300 #define HNT_BTN_END "En el modo memoria, pinche para marcar el fin del segmento como siendo el cuadro actual."
00301
00302 #define LBL_BTN_LOOP "Loop"
00303 #define HNT_BTN_LOOP ""
00304
00305 #define LBL_BTN_FLICK "Flip"
00306 #define HNT_BTN_FLICK ""
00307
00308 #define HNT_BTN_FIRST "Primero"
00309 #define HNT_BTN_REW "Retroceder"
00310 #define HNT_BTN_PAUSE "Pausa"
00311 #define HNT_BTN_PLAY "Play"
00312 #define HNT_BTN_FWD "Siguiente"
00313 #define HNT_BTN_LAST "\332ltimo"
00314
00315 #define LBL_EDT_GO_TO "Ir a"
00316 #define HNT_EDT_GO_TO ""
00317
00318 #define LBL_EDT_DURATION "Duraci\363n"
00319 #define HNT_EDT_DURATION ""
00320
00321 #define LBL_BTN_CAPTURE "CAPTURAR"
00322 #define HNT_BTN_CAPTURE ""
00323
00324 #define LBL_VERSION "MUAN v8.2"
00325
00326 #define LBL_BTN_ABOUT "Sobre"
00327 #define HNT_BTN_ABOUT ""
00328
00329 #define LBL_BTN_MANUAL "Manual"
00330 #define HNT_BTN_MANUAL ""
00331
00332 #define LBL_BTN_PREFERENCES "Preferencias"
00333 #define HNT_BTN_PREFERENCES ""
00334
00335 #define LBL_BTN_CLEAR "Limpiar"
00336 #define HNT_BTN_CLEAR "Limpiar TODOS los cuadros"
00337
00338 #define LBL_BTN_REMOVE "Remover"
00339 #define HNT_BTN_REMOVE "Remover el cuadro actual"
00340
00341 #define LBL_BTN_REMOVE_DIRECT "Remover sin confirmaci\363n"
00342 #define HNT_BTN_REMOVE_DIRECT "Remover el cuadro actual sin confirmaci\363n"
00343
00344 #define LBL_GB_CURRENT "Actual"
00345
00346 #define LBL_OUT_FRAME_NUMBER "Captura"
00347 #define HNT_OUT_FRAME_NUMBER ""
00348
00349 #define LBL_OUT_CURRENT_FRAME_DURATION "Duraci\363n"
00350 #define HNT_OUT_CURRENT_FRAME_DURATION ""
00351
00352 #define LBL_OUT_FRAME_POS "Cuadro"
00353 #define HNT_OUT_FRAME_POS ""
00354
00355 #define LBL_GB_TOTAL "Total"
00356
00357 #define LBL_OUT_TOT_IMG_CAP "Capturas"
00358 #define HNT_OUT_TOT_IMG_CAP ""
00359
00360 #define LBL_OUT_TOT_FRAMES "Cuadros"
00361 #define HNT_OUT_TOT_FRAMES ""
00362
00363 #define LBL_OUT_FILE_NAME "Archivo:"
00364 #define HNT_OUT_FILE_NAME ""
00365
00366
00367
00368 #define LBL_WIN_PREFERENCES "Preferencias"
00369 #define LBL_CMB_LOAD_MODE "Modo Cargar "
00370 #define LBL_MODO_NUM_MUAN "Usando numeraci\363n del MUAN"
00371 #define LBL_MODO_COMPARA_FRAMES "Comparando Cuadros"
00372 #define LBL_MODO_TODOS_FRAMES "Todos los Cuadros"
00373 #define LBL_EDT_FIRST_FRAME_FILE "Primer cuadro "
00374 #define HNT_BTN_FIRST_FRAME_FILE "Seleccionar archivo"
00375 #define LBL_EDT_SAVE_PATH "Guardar en "
00376 #define HNT_BTN_SAVE_PATH "Seleccione directorio"
00377 #define LBL_EDT_DURATION_DEFAULT "Duraci\363n estandard"
00378 #define LBL_CK_AUTO_SAVE "Guardar Autom\341tico"
00379 #define LBL_EDT_AUTO_SAVE_FILE "Archivo"
00380 #define HNT_BTN_AUTO_SAVE_FILE "Seleccionar Archivo"
00381 #define LBL_AUTO_SAVE_TIME "Tiempo "
00382 #define LBL_OUT_SECONDS "segundos"
00383 #define LBL_FIRST_FRAME_FILE_CHOOSER "Seleccione el archivo del cuadro de abertura"
00384 #define LBL_SAVE_PATH_DIR_CHOOSER "Seleccione el directorio"
00385 #define LBL_AUTO_SAVE_FILE_CHOOSER "Informe el nombre del archivo AVI donde la animaci\363n ser\341 guardada autom\341ticamente"
00386 #define LBL_GB_CAMERA_CONNECTION "Camera Connection"
00387 #define LBL_GB_FW_CONF "Firewire Configuraci\363n"
00388 #define LBL_EDT_FW_DEVICE_NAME "Device "
00389 #define LBL_GB_V4L_CONF "V4L Configuraci\363n"
00390 #define LBL_EDT_V4L_DEVICE_NAME "Device "
00391
00392
00393 #define LBL_YES "Si"
00394 #define LBL_NO "No"
00395 #define LBL_CANCEL "Cancelar"
00396
00397 #define LBL_LOAD_FILE_CHOOSER "Cargar archivo..."
00398 #define LBL_INSERT_FILE_CHOOSER "Inserir archivo..."
00399 #define LBL_IMPORT_JPEG_FILE_CHOOSER "Importar im\341genes jpeg de ..."
00400 #define LBL_EXPORT_FILE_CHOOSER "Exportar animaci\363n ..."
00401 #define MSG_SAVE "Guardando ..."
00402 #define LBL_SAVE_FILE_CHOOSER "Guardando archivo AVI..."
00403 #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Guardando AVI para salir de la aplicaci\363n..."
00404 #define LBL_CONFIRM_SAVE_TO_CLOSE "Cerrando la aplicaci\363n. El archivo actual no est\341 guardado.\nDesea guardarlo ahora?"
00405 #define LBL_CONFIRM_SAVE "El archivo actual no est\341 guardado.\nDesea guardarlo ahora?"
00406 #define MSG_INVALID_FILE_FORMAT "Formato de archivo inv\341lido.\n"
00407 #define MSG_INFORM_FILE_FORMAT "Informe la extensi\363n (formato) del archivo."
00408
00409 #define MSG_OVERWRITE_FILE "El archivo ya existe.\nDesea reescribirlo?"
00410
00411 #define MSG_CONFIRM_CLEAR "Est\341 seguro que desea limpiar la animaci\363n actual?\nTodos los cuadros seran perdidos."
00412 #define MSG_CONFIRM_REMOVE_RANGE "SEGMENTO ACTIVO! Est\341 seguro que desea remover TODOS los cuadros indicados?"
00413 #define MSG_CONFIRM_REMOVE "Est\341 seguro que desea remover el cuadro actual?"
00414 #define MSG_CANT_REMOVE "Esta operaci\363n no ser\341 ejecutada. Alterne para el modo memoria para visualizar el(los) cuadro(s) a ser eliminado(s)."
00415
00416 #define MSG_WRONG_DEVICE "MUAN Error: Configuraci\363n del aparato equivocado\n"
00417 #define MSG_CAMERA_OFF "C\341mara aparentemente apagada. Aplicaci\363n en modo Memoria."
00418 #define MSG_INFORM_CAPTURE_NUMBER "Informe o nĂºmero da captura desejada:"
00419 #define MSG_INVALID_FRAME_NUMBER "N\372mero de cuadro inv\341lido!"
00420 #define MSG_INVALID_RANGE "Rango inv\341lido: redefinir."
00421 #define LBL_CAMERA "C\301MARA"
00422 #define LBL_SAVING "...GUARDANDO..."
00423
00424 #define LBL_MN_SYSTEM "&Sistema"
00425 #define LBL_MN_FILE "&Archivo"
00426 #define LBL_MN_VIEW "&Exibir"
00427 #define LBL_MN_TOOLBARS "&Barras"
00428 #define LBL_MN_VIEW_TOOL "&Principal"
00429 #define LBL_MN_VIEW_IMGTOOL "&Navegaci\363n"
00430 #define LBL_MN_VIEW_IMAGE "Pantalla de la &Imagen"
00431 #define LBL_MN_VIEW_INFO "Pantalla de la I&nformaci\363n"
00432 #define LBL_MN_ANIMATION "&Animaci\363n"
00433 #define LBL_MN_HELP "&Ayuda"
00434
00435
00436 #define LBL_UNTITLED "Nuevo"
00437
00438
00439 #else //LANG_PT
00440
00441
00442 #define LBL_MUAN "Manipulador Universal de ANima\347\365es"
00443 #define MANUAL_FILE_OS "/usr/local/share/muan/manual/muan_os_pt.html"
00444 #define MANUAL_FILE_AE "/usr/local/share/muan/manual/muan_ae_pt.html"
00445
00446 #define LBL_WIN_SPLASH "MUAN - vers\343o 8.2"
00447 #define LBL_COORD "Coordena\347\343o"
00448 #define LBL_DESENVOLVIMENTO "Desenvolvimento"
00449 #define LBL_PARCERIA "Parceria Tecnol\363gica"
00450 #define LBL_BTN_START "Iniciar..."
00451
00452 #define LBL_WIN_ABOUT "Sobre"
00453 #define LBL_EQUIPE_VISGRAF "Equipe Visgraf / IMPA"
00454 #define LBL_EQUIPE_ANIMAMUNDI "Equipe Anima Mundi"
00455 #define LBL_EQUIPE_IBM "Equipe IBM"
00456 #define LBL_BTN_CLOSE "Fechar"
00457
00458 #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi MUAN v8.2 Parceria Tecnol\363gica IBM"
00459 #define LBL_WIN_TOOL "Principal"
00460 #define LBL_WIN_IMAGE "Janela de Captura"
00461 #define LBL_WIN_IMGTOOL "Navega\347\343o"
00462 #define LBL_WIN_INFO "Informa\347\343o"
00463
00464 #define LBL_BTN_EXIT "Sair"
00465 #define HNT_BTN_EXIT "Fechar aplica\347\343o"
00466
00467 #define LBL_BTN_NEW "Novo"
00468 #define HNT_BTN_NEW "Cria uma nova anima\347\343o vazia"
00469
00470 #define LBL_BTN_LOAD "Carregar"
00471 #define HNT_BTN_LOAD "Abre uma arquivo existente"
00472
00473 #define LBL_BTN_INSERT "Inserir"
00474 #define HNT_BTN_INSERT "Insere no arquivo atual uma anima\347\343o em avi ou mpg ou ainda imagens ras ou jpg"
00475
00476 #define LBL_BTN_SAVE "Salvar"
00477 #define HNT_BTN_SAVE "Salva o arquivo atual"
00478
00479 #define LBL_BTN_SAVE_AS "Salvar Como"
00480 #define HNT_BTN_SAVE_AS "Salva (copia) o arquivo atual com outro nome"
00481
00482 #define LBL_BTN_EXPORT "Exportar"
00483 #define HNT_BTN_EXPORT "Exportar anima\347\343o como video mpg ou lista de imagens jpg"
00484
00485 #define LBL_BTN_IMPORT "Importar Imagens"
00486 #define HNT_BTN_IMPORT "Importar lista de imagens jpg a partir de um diret\363rio"
00487
00488 #define LBL_BTN_FULLSCR "Tela Cheia"
00489 #define HNT_BTN_FULLSCR ""
00490
00491 #define LBL_BTN_MODE_CAM "C\342mera -> Mem\363ria"
00492 #define LBL_BTN_MODE_MEM "Mem\363ria -> C\342mera"
00493 #define HNT_BTN_MODE "Alterna entre os modos C\342mera e Mem\363ria"
00494
00495 #define LBL_BTN_RANGE "Trecho"
00496 #define HNT_BTN_RANGE ""
00497
00498 #define LBL_BTN_BEGIN "In\355cio"
00499 #define HNT_BTN_BEGIN "No modo mem\363ria, clique para marcar o In\355cio do Trecho como sendo o frame atual."
00500
00501 #define LBL_BTN_END "Fim"
00502 #define HNT_BTN_END "No modo mem\336ria, clique para marcar o Fim do Trecho como sendo o frame atual."
00503
00504 #define LBL_BTN_LOOP "Loop"
00505 #define HNT_BTN_LOOP ""
00506
00507 #define LBL_BTN_FLICK "Flipar"
00508 #define HNT_BTN_FLICK ""
00509
00510 #define LBL_BTN_FIRST "Primeiro"
00511 #define HNT_BTN_FIRST "Primeiro"
00512 #define LBL_BTN_REW "Anterior"
00513 #define HNT_BTN_REW "Anterior"
00514 #define LBL_BTN_PAUSE "Parar"
00515 #define HNT_BTN_PAUSE "Parar"
00516 #define LBL_BTN_PLAY "Tocar"
00517 #define HNT_BTN_PLAY "Tocar"
00518 #define LBL_BTN_FWD "Pr\363ximo"
00519 #define HNT_BTN_FWD "Pr\363ximo"
00520 #define LBL_BTN_LAST "\332ltimo"
00521 #define HNT_BTN_LAST "\332ltimo"
00522
00523 #define LBL_EDT_GO_TO "Ir para"
00524 #define HNT_EDT_GO_TO ""
00525
00526 #define LBL_EDT_DURATION "Dura\347\343o"
00527 #define HNT_EDT_DURATION ""
00528
00529 #define LBL_BTN_CAPTURE "CAPTURAR"
00530 #define HNT_BTN_CAPTURE ""
00531
00532 #define LBL_VERSION "MUAN v8.2"
00533
00534 #define LBL_BTN_ABOUT "Sobre"
00535 #define HNT_BTN_ABOUT ""
00536
00537 #define LBL_BTN_MANUAL "Manual"
00538 #define HNT_BTN_MANUAL ""
00539
00540 #define LBL_BTN_PREFERENCES "Prefer\352ncias"
00541 #define HNT_BTN_PREFERENCES ""
00542
00543 #define LBL_BTN_CLEAR "Limpar"
00544 #define HNT_BTN_CLEAR "Apaga TODOS os frames da anima\347\343o"
00545
00546 #define LBL_BTN_REMOVE "Remover"
00547 #define HNT_BTN_REMOVE "Remove o frame atual"
00548
00549 #define LBL_BTN_REMOVE_DIRECT "Remove sem confirma\347\343o"
00550 #define HNT_BTN_REMOVE_DIRECT "Remove o frame atual sem confirma\347\343o"
00551
00552 #define LBL_GB_CURRENT "Atual"
00553
00554 #define LBL_OUT_FRAME_NUMBER "Captura"
00555 #define HNT_OUT_FRAME_NUMBER ""
00556
00557 #define LBL_OUT_CURRENT_FRAME_DURATION "Dura\347\343o"
00558 #define HNT_OUT_CURRENT_FRAME_DURATION ""
00559
00560 #define LBL_OUT_FRAME_POS "Frame"
00561 #define HNT_OUT_FRAME_POS ""
00562
00563 #define LBL_GB_TOTAL "Total"
00564
00565 #define LBL_OUT_TOT_IMG_CAP "Capturas"
00566 #define HNT_OUT_TOT_IMG_CAP ""
00567
00568 #define LBL_OUT_TOT_FRAMES "Frames"
00569 #define HNT_OUT_TOT_FRAMES ""
00570
00571 #define LBL_OUT_FILE_NAME "Arquivo:"
00572 #define HNT_OUT_FILE_NAME ""
00573
00574
00575
00576 #define LBL_WIN_PREFERENCES "Prefer\352ncias"
00577 #define LBL_CMB_LOAD_MODE "Modo de carregar "
00578 #define LBL_MODO_NUM_MUAN "Usando numera\347\343o do MUAN"
00579 #define LBL_MODO_COMPARA_FRAMES "Comparando Frames"
00580 #define LBL_MODO_TODOS_FRAMES "Todos os Frames"
00581 #define LBL_EDT_FIRST_FRAME_FILE "Frame de abertura"
00582 #define HNT_BTN_FIRST_FRAME_FILE "Selecionar arquivo"
00583 #define LBL_EDT_SAVE_PATH "Salvar em "
00584 #define HNT_BTN_SAVE_PATH "Selecionar diret\363rio"
00585 #define LBL_EDT_DURATION_DEFAULT "Dura\347\343o padr\343o "
00586 #define LBL_CK_AUTO_SAVE "Salvar autom\341tico"
00587 #define LBL_EDT_AUTO_SAVE_FILE "Arquivo"
00588 #define HNT_BTN_AUTO_SAVE_FILE "Selecionar arquivo"
00589 #define LBL_AUTO_SAVE_TIME "Tempo "
00590 #define LBL_OUT_SECONDS "segundos"
00591 #define LBL_FIRST_FRAME_FILE_CHOOSER "Selecione o arquivo do frame de abertura"
00592 #define LBL_SAVE_PATH_DIR_CHOOSER "Selecione o diret\363rio onde salvar as anima\347\365es"
00593 #define LBL_AUTO_SAVE_FILE_CHOOSER "Informe o nome do arquivo AVI onde a anima\347\343o ser\341 salva automaticamente"
00594 #define LBL_GB_CAMERA_CONNECTION "Tipo de Conex\343o"
00595 #define LBL_GB_FW_CONF "Configura\347\365es Firewire"
00596 #define LBL_EDT_FW_DEVICE_NAME "Device "
00597 #define LBL_GB_V4L_CONF "Configura\347\365es V4L"
00598 #define LBL_EDT_V4L_DEVICE_NAME "Device "
00599
00600
00601
00602 #define LBL_YES "Sim"
00603 #define LBL_NO "N\343o"
00604 #define LBL_CANCEL "Cancelar"
00605
00606 #define LBL_LOAD_FILE_CHOOSER "Carregar arquivo..."
00607 #define LBL_INSERT_FILE_CHOOSER "Inserir arquivo..."
00608 #define LBL_IMPORT_JPEG_FILE_CHOOSER "Importar imagens JPG de ..."
00609 #define LBL_EXPORT_FILE_CHOOSER "Exportar animac\343o ..."
00610 #define MSG_SAVE "Salvando..."
00611 #define LBL_SAVE_FILE_CHOOSER "Salvando arquivo avi..."
00612 #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Salvando AVI para sair da aplica\347\343o..."
00613 #define LBL_CONFIRM_SAVE_TO_CLOSE "Fechando aplica\347\343o. O arquivo atual n\343o est\341 salvo.\nDeseja salv\341-lo agora?"
00614 #define LBL_CONFIRM_SAVE "O arquivo atual n\343o est\341 salvo.\nDeseja salv\341-lo agora?"
00615 #define MSG_INVALID_FILE_FORMAT "Formato de arquivo inv\341lido\n"
00616 #define MSG_INFORM_FILE_FORMAT "Informe a extens\343o (formato) do arquivo."
00617 #define MSG_OVERWRITE_FILE "Arquivo j\341 existente.\nDeseja sobrescrev\352-lo?"
00618
00619 #define MSG_CONFIRM_CLEAR "Tem certeza que deseja limpar a anima\347\343o atual?\nTodos os frames ser\343o perdidos."
00620 #define MSG_CONFIRM_REMOVE_RANGE "TRECHO LIGADO! Tem certeza que deseja remover TODOS os frames indicados?"
00621 #define MSG_CONFIRM_REMOVE "Tem certeza que deseja remover o frame atual?"
00622 #define MSG_CANT_REMOVE "Esta opera\347\343o n\343o ser\341 executada. Alterne para o modo mem\363ria para visualizar o(s) frame(s) a ser(em) removido(s)."
00623
00624 #define MSG_WRONG_DEVICE "MUAN Error: Wrong device configuration\n"
00625 #define MSG_CAMERA_OFF "C\342mera aparentemente desligada. Aplica\347\343o em modo Mem\363ria."
00626 #define MSG_INFORM_CAPTURE_NUMBER "Informe o n\372mero da captura desejada:"
00627 #define MSG_INVALID_FRAME_NUMBER "N\372mero de frame inv\341lido!"
00628 #define MSG_INVALID_RANGE "Intervalo inv\341lido! Defina novamente."
00629 #define LBL_CAMERA "C\302MERA"
00630 #define LBL_SAVING "...SALVANDO..."
00631
00632 #define LBL_MN_SYSTEM "&Sistema"
00633 #define LBL_MN_FILE "&Arquivo"
00634 #define LBL_MN_VIEW "&Exibir"
00635 #define LBL_MN_TOOLBARS "&Barras de Ferramentas"
00636 #define LBL_MN_VIEW_TOOL "&Principal"
00637 #define LBL_MN_VIEW_IMGTOOL "&Navega\347\343o"
00638 #define LBL_MN_VIEW_IMAGE "Janela de &Captura"
00639 #define LBL_MN_VIEW_INFO "Janela de &Informa\347\365es"
00640 #define LBL_MN_ANIMATION "A&nima\347\343o"
00641 #define LBL_MN_HELP "A&juda"
00642
00643 #define LBL_UNTITLED "Novo"
00644
00645 #endif
00646
00647 #endif
00648 #endif