lang_ui.h

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00001 
00006 /*
00007  * Copyright (C) 2006  Lab. Visgraf/IMPA and AnimaMundi
00008  * 
00009  * This program is free software; you can redistribute it and/or
00010  * modify it under the terms of the GNU General Public License
00011  * as published by the Free Software Foundation; either version 2
00012  * of the License, or (at your option) any later version.
00013  * 
00014  * This program is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  * 
00019  * You should have received a copy of the GNU General Public License
00020  * along with this program; if not, write to the Free Software
00021  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00022  * 
00023 */
00024 
00025 
00026 #ifndef LANG_UI_H
00027 #define LANG_UI_H
00028 
00029 #include "defaults.h"
00030 
00031 //==============================================================================
00032 #ifdef LANG_EN
00033 //==============================================================================
00034   #define LBL_MUAN "Manipulator Universal of ANimations"
00035   #define MANUAL_FILE_OS "/usr/local/share/muan/manual/muan_os_en.html"
00036   #define MANUAL_FILE_AE "/usr/local/share/muan/manual/muan_ae_en.html"
00037 
00038   #define LBL_WIN_SPLASH "MUAN - version 8.2"
00039   #define LBL_COORD "Concept and Application"
00040   #define LBL_DESENVOLVIMENTO "System Development"
00041   #define LBL_PARCERIA "Technological Partnership"
00042   #define LBL_BTN_START "Start..."
00043 
00044   #define LBL_WIN_ABOUT "About"
00045   #define LBL_EQUIPE_VISGRAF "Staff Visgraf / IMPA"
00046   #define LBL_EQUIPE_ANIMAMUNDI "Staff Anima Mundi"
00047   #define LBL_EQUIPE_IBM "Staff IBM"
00048   #define LBL_BTN_CLOSE "Close"
00049 
00050   #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi                                   MUAN v8.2                                Technological Partnership IBM"
00051   #define LBL_WIN_TOOL "Tools"
00052   #define LBL_WIN_IMAGE "Capture Window"
00053   #define LBL_WIN_IMGTOOL "Navigation"
00054   #define LBL_WIN_INFO "Info"
00055   
00056   #define LBL_BTN_EXIT "Exit"
00057   #define HNT_BTN_EXIT "Quit the application"
00058 
00059   #define LBL_BTN_NEW "New"
00060   #define HNT_BTN_NEW ""
00061 
00062   #define LBL_BTN_LOAD "Load"
00063   #define HNT_BTN_LOAD ""
00064 
00065   #define LBL_BTN_INSERT "Insert"
00066   #define HNT_BTN_INSERT ""
00067 
00068   #define LBL_BTN_SAVE "Save"
00069   #define HNT_BTN_SAVE ""
00070 
00071   #define LBL_BTN_SAVE_AS "Save As"
00072   #define HNT_BTN_SAVE_AS ""
00073 
00074   #define LBL_BTN_EXPORT "Export"
00075   #define HNT_BTN_EXPORT "Export animation as mpg video or jpg image list"
00076 
00077   #define LBL_BTN_IMPORT "Import Images"
00078   #define HNT_BTN_IMPORT "Import jpg images from directory"
00079 
00080   #define LBL_BTN_FULLSCR "Full Screen"
00081   #define HNT_BTN_FULLSCR ""
00082 
00083   #define LBL_BTN_MODE_CAM "Camera -> Memory"
00084   #define LBL_BTN_MODE_MEM "Memory -> Camera"
00085   #define HNT_BTN_MODE ""
00086   
00087   #define LBL_BTN_RANGE "Range"
00088   #define HNT_BTN_RANGE ""
00089 
00090   #define LBL_BTN_BEGIN "Begin"
00091   #define HNT_BTN_BEGIN "In memory mode, click to set the current frame as the beginning of the range."
00092 
00093   #define LBL_BTN_END "End"
00094   #define HNT_BTN_END "In memory mode, click to set the current frame as the end of the range."
00095 
00096   #define LBL_BTN_LOOP "Loop"
00097   #define HNT_BTN_LOOP ""
00098 
00099   #define LBL_BTN_FLICK "Flip"
00100   #define HNT_BTN_FLICK ""
00101 
00102   #define HNT_BTN_FIRST "First"
00103   #define HNT_BTN_REW "Back"
00104   #define HNT_BTN_PAUSE "Pause"
00105   #define HNT_BTN_PLAY "Play"
00106   #define HNT_BTN_FWD "Next"
00107   #define HNT_BTN_LAST "Last"
00108 
00109   #define LBL_EDT_GO_TO "Go to"
00110   #define HNT_EDT_GO_TO ""
00111 
00112   #define LBL_EDT_DURATION "Duration"
00113   #define HNT_EDT_DURATION ""
00114 
00115   #define LBL_BTN_CAPTURE "CAPTURE"
00116   #define HNT_BTN_CAPTURE ""
00117 
00118   #define LBL_VERSION "MUAN v8.2"
00119 
00120   #define LBL_BTN_ABOUT "About"
00121   #define HNT_BTN_ABOUT ""
00122 
00123   #define LBL_BTN_MANUAL "Manual"
00124   #define HNT_BTN_MANUAL ""
00125 
00126   #define LBL_BTN_PREFERENCES "Preferences"
00127   #define HNT_BTN_PREFERENCES ""
00128 
00129   #define LBL_BTN_CLEAR "Clear"
00130   #define HNT_BTN_CLEAR " Clear ALL frames"
00131   
00132   #define LBL_BTN_REMOVE "Remove"
00133   #define HNT_BTN_REMOVE "Remove the actual frame"
00134 
00135   #define LBL_BTN_REMOVE_DIRECT "Remove without confirmation"
00136   #define HNT_BTN_REMOVE_DIRECT "Remove the current frame without confirmation"
00137 
00138   #define LBL_GB_CURRENT "Current"
00139 
00140   #define LBL_OUT_FRAME_NUMBER "Capture"
00141   #define HNT_OUT_FRAME_NUMBER ""
00142 
00143   #define LBL_OUT_CURRENT_FRAME_DURATION "Duration"
00144   #define HNT_OUT_CURRENT_FRAME_DURATION ""
00145 
00146   #define LBL_OUT_FRAME_POS "Frame"
00147   #define HNT_OUT_FRAME_POS ""
00148 
00149   #define LBL_GB_TOTAL "Total"
00150 
00151   #define LBL_OUT_TOT_IMG_CAP "Captures"
00152   #define HNT_OUT_TOT_IMG_CAP ""
00153 
00154   #define LBL_OUT_TOT_FRAMES "Frames"
00155   #define HNT_OUT_TOT_FRAMES ""
00156 
00157   #define LBL_OUT_FILE_NAME "File:"
00158   #define HNT_OUT_FILE_NAME ""
00159 
00160 
00161 
00162   #define LBL_WIN_PREFERENCES       "Preferences"
00163   #define LBL_CMB_LOAD_MODE         "Load Mode        "
00164   #define LBL_MODO_NUM_MUAN         "Using MUAN numbering"
00165   #define LBL_MODO_COMPARA_FRAMES   "Compare Frames"
00166   #define LBL_MODO_TODOS_FRAMES     "All Frames        "
00167   #define LBL_EDT_FIRST_FRAME_FILE  "First Frame       "
00168   #define HNT_BTN_FIRST_FRAME_FILE  "Select file"
00169   #define LBL_EDT_SAVE_PATH         "Save Path       "
00170   #define HNT_BTN_SAVE_PATH         "Select directory"
00171   #define LBL_EDT_DURATION_DEFAULT  "Default Duration"
00172   #define LBL_CK_AUTO_SAVE          "Auto Save"
00173   #define LBL_EDT_AUTO_SAVE_FILE    "File "
00174   #define HNT_BTN_AUTO_SAVE_FILE    "Select file"
00175   #define LBL_AUTO_SAVE_TIME        "Time"
00176   #define LBL_OUT_SECONDS           "seconds"
00177   #define LBL_FIRST_FRAME_FILE_CHOOSER "Select the first frame file"
00178   #define LBL_SAVE_PATH_DIR_CHOOSER    "Select the directory where to save animations"
00179   #define LBL_AUTO_SAVE_FILE_CHOOSER   "Inform the name of the auto save avi file"
00180   #define LBL_GB_CAMERA_CONNECTION     "Camera Connection"
00181   #define LBL_GB_FW_CONF              "Firewire Configuration"
00182   #define LBL_EDT_FW_DEVICE_NAME      "Device Name"
00183   #define LBL_GB_V4L_CONF              "V4L Configuration"
00184   #define LBL_EDT_V4L_DEVICE_NAME          "Device Name"
00185 
00186 
00187   #define LBL_YES "Yes"
00188   #define LBL_NO "No"
00189   #define LBL_CANCEL "Cancel"
00190     
00191   #define LBL_LOAD_FILE_CHOOSER "Load file..."
00192   #define LBL_INSERT_FILE_CHOOSER "Insert file..."
00193   #define LBL_IMPORT_JPEG_FILE_CHOOSER "Import jpeg images from..."
00194   #define LBL_EXPORT_FILE_CHOOSER "Export animation..."
00195   #define MSG_SAVE "Saving ..."
00196   #define LBL_SAVE_FILE_CHOOSER "Saving avi file..."
00197   #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Saving AVI to close application..."
00198   #define LBL_CONFIRM_SAVE_TO_CLOSE "Closing application. File is not save.\nSave now?"
00199   #define LBL_CONFIRM_SAVE "File is not save.\nSave now?"
00200   #define MSG_INVALID_FILE_FORMAT "Invalid file format.\n"
00201   #define MSG_INFORM_FILE_FORMAT "Inform file format (file extension)."
00202   #define MSG_OVERWRITE_FILE "File already exists.\nOverwrite?"
00203   
00204   #define MSG_CONFIRM_CLEAR "Are you sure you want to remove ALL frames?"
00205   #define MSG_CONFIRM_REMOVE_RANGE "Are you sure you want to remove ALL frames IN RANGE?"
00206   #define MSG_CONFIRM_REMOVE "Are you sure you want to remove this frame?"
00207   #define MSG_CANT_REMOVE "Operation not allowable. Change to Memory Mode."
00208   
00209   #define MSG_WRONG_DEVICE "MUAN Error: Wrong device configuration\n"
00210   #define MSG_CAMERA_OFF "Camera off. Application in Memory Mode."
00211   #define MSG_INFORM_CAPTURE_NUMBER "Inform capture number:"
00212   #define MSG_INVALID_FRAME_NUMBER "Invalid frame number!"
00213   #define MSG_INVALID_RANGE "Invalid range! Redefine."
00214   #define LBL_CAMERA "CAMERA"
00215   #define LBL_SAVING "...SAVING..."
00216 
00217   #define LBL_MN_SYSTEM "&System"
00218   #define LBL_MN_FILE "&File"
00219   #define LBL_MN_VIEW "&View"
00220   #define LBL_MN_TOOLBARS "&Toolbars"
00221   #define LBL_MN_VIEW_TOOL "&Main Toolbar"
00222   #define LBL_MN_VIEW_IMGTOOL "&Navigation Toolbar"
00223   #define LBL_MN_VIEW_IMAGE "&Capture Window"
00224   #define LBL_MN_VIEW_INFO "&Information Window"
00225   
00226   #define LBL_MN_ANIMATION "&Animation"
00227   #define LBL_MN_HELP "&Help"
00228 
00229   #define LBL_UNTITLED "Untitled"
00230 
00231 #else
00232 
00233 //==============================================================================
00234 #ifdef LANG_SP
00235 //==============================================================================
00236 
00237 #define LBL_MUAN "Manipulador Universal de ANimaciones"
00238   #define MANUAL_FILE_OS "/usr/local/share/muan/manual/muan_os_sp.html"
00239   #define MANUAL_FILE_AE "/usr/local/share/muan/manual/muan_ae_sp.html"
00240 
00241   #define LBL_WIN_SPLASH "MUAN - versi\363n 8.2"
00242   #define LBL_COORD "Coordinaci\363n"
00243 //  #define LBL_DESENVOLVIMENTO "Desenvolvimiento"
00244   #define LBL_DESENVOLVIMENTO "Desarrollo"
00245   #define LBL_PARCERIA "Sociedad Tecnol\363gica"
00246   #define LBL_BTN_START "Iniciar..."
00247 
00248   #define LBL_WIN_ABOUT "Sobre"
00249   #define LBL_EQUIPE_VISGRAF "Equipo Visgraf / IMPA"
00250   #define LBL_EQUIPE_ANIMAMUNDI "Equipo Anima Mundi"
00251   #define LBL_EQUIPE_IBM "Equipo IBM"
00252   #define LBL_BTN_CLOSE "Cerrar"
00253 
00254   #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi                                   MUAN v8.2                                   Sociedad Tecnol\363gica IBM"
00255   #define LBL_WIN_TOOL "Herramientas"
00256   #define LBL_WIN_IMAGE "Pantalla de la Imagen"
00257   #define LBL_WIN_IMGTOOL "Navegaci\363n"
00258   #define LBL_WIN_INFO "Informaci\363n"
00259 
00260   #define LBL_BTN_EXIT "Salir"
00261   #define HNT_BTN_EXIT "Cerrar aplicaci\363n"
00262 
00263   #define LBL_BTN_NEW "&Nuevo"
00264   #define HNT_BTN_NEW ""
00265 
00266   #define LBL_BTN_LOAD "Car&gar"
00267   #define HNT_BTN_LOAD ""
00268 
00269   #define LBL_BTN_INSERT "Insertar"
00270   #define HNT_BTN_INSERT ""
00271 
00272   #define LBL_BTN_SAVE "Guardar"
00273   #define HNT_BTN_SAVE ""
00274   
00275   #define LBL_BTN_SAVE_AS "Guardar Como"
00276   #define HNT_BTN_SAVE_AS ""
00277   
00278   #define LBL_BTN_EXPORT "Exportar"
00279   #define HNT_BTN_EXPORT "Exportar animaci\363n como mpg ou lista de im\341genes jpeg"
00280 
00281   #define LBL_BTN_IMPORT "Importar Im\341genes"
00282   #define HNT_BTN_IMPORT "Importar lista de im\341genes jpeg de un diret\363rio"
00283 
00284   #define LBL_BTN_FULLSCR "Pant.Entera"
00285   #define HNT_BTN_FULLSCR "Pantalla Entera"
00286 
00287   #define LBL_BTN_MODE_CAM "C\341mara -> Memoria"
00288   #define LBL_BTN_MODE_MEM "Memoria -> C\341mara"
00289   #define HNT_BTN_MODE ""
00290   
00291   #define LBL_BTN_RANGE "Rango"
00292   #define HNT_BTN_RANGE ""
00293 
00294   #define LBL_BTN_BEGIN "Inicio"
00295   //#define HNT_BTN_BEGIN "En el modo memoria, haga click para marcar el inicio del segmento como siendo el cuadro actual."
00296   #define HNT_BTN_BEGIN "En el modo memoria, pinche para marcar el inicio del segmento como siendo el cuadro actual."
00297 
00298   #define LBL_BTN_END "Fin"
00299   //#define HNT_BTN_END "En el modo memoria, haga click para marcar el fin del segmento como siendo el cuadro actual."
00300   #define HNT_BTN_END "En el modo memoria, pinche para marcar el fin del segmento como siendo el cuadro actual."
00301 
00302   #define LBL_BTN_LOOP "Loop"
00303   #define HNT_BTN_LOOP ""
00304 
00305   #define LBL_BTN_FLICK "Flip"
00306   #define HNT_BTN_FLICK ""
00307 
00308   #define HNT_BTN_FIRST "Primero"
00309   #define HNT_BTN_REW "Retroceder"
00310   #define HNT_BTN_PAUSE "Pausa"
00311   #define HNT_BTN_PLAY "Play"
00312   #define HNT_BTN_FWD "Siguiente"
00313   #define HNT_BTN_LAST "\332ltimo"
00314 
00315   #define LBL_EDT_GO_TO "Ir a"
00316   #define HNT_EDT_GO_TO ""
00317 
00318   #define LBL_EDT_DURATION "Duraci\363n"
00319   #define HNT_EDT_DURATION ""
00320 
00321   #define LBL_BTN_CAPTURE "CAPTURAR"
00322   #define HNT_BTN_CAPTURE ""
00323 
00324   #define LBL_VERSION "MUAN v8.2"
00325 
00326   #define LBL_BTN_ABOUT "Sobre"
00327   #define HNT_BTN_ABOUT ""
00328 
00329   #define LBL_BTN_MANUAL "Manual"
00330   #define HNT_BTN_MANUAL ""
00331 
00332   #define LBL_BTN_PREFERENCES "Preferencias"
00333   #define HNT_BTN_PREFERENCES ""
00334 
00335   #define LBL_BTN_CLEAR "Limpiar"
00336   #define HNT_BTN_CLEAR "Limpiar TODOS los cuadros"
00337   
00338   #define LBL_BTN_REMOVE "Remover"
00339   #define HNT_BTN_REMOVE "Remover el cuadro actual"
00340 
00341   #define LBL_BTN_REMOVE_DIRECT "Remover sin confirmaci\363n"
00342   #define HNT_BTN_REMOVE_DIRECT "Remover el cuadro actual sin confirmaci\363n"
00343 
00344   #define LBL_GB_CURRENT "Actual"
00345 
00346   #define LBL_OUT_FRAME_NUMBER "Captura"
00347   #define HNT_OUT_FRAME_NUMBER ""
00348 
00349   #define LBL_OUT_CURRENT_FRAME_DURATION "Duraci\363n"
00350   #define HNT_OUT_CURRENT_FRAME_DURATION ""
00351 
00352   #define LBL_OUT_FRAME_POS "Cuadro"
00353   #define HNT_OUT_FRAME_POS ""
00354 
00355   #define LBL_GB_TOTAL "Total"
00356 
00357   #define LBL_OUT_TOT_IMG_CAP "Capturas"
00358   #define HNT_OUT_TOT_IMG_CAP ""
00359 
00360   #define LBL_OUT_TOT_FRAMES "Cuadros"
00361   #define HNT_OUT_TOT_FRAMES ""
00362 
00363   #define LBL_OUT_FILE_NAME "Archivo:"
00364   #define HNT_OUT_FILE_NAME ""
00365 
00366 
00367 
00368   #define LBL_WIN_PREFERENCES       "Preferencias"
00369   #define LBL_CMB_LOAD_MODE         "Modo Cargar        "
00370   #define LBL_MODO_NUM_MUAN         "Usando numeraci\363n del MUAN"
00371   #define LBL_MODO_COMPARA_FRAMES   "Comparando Cuadros"
00372   #define LBL_MODO_TODOS_FRAMES     "Todos los Cuadros"
00373   #define LBL_EDT_FIRST_FRAME_FILE  "Primer cuadro       "
00374   #define HNT_BTN_FIRST_FRAME_FILE  "Seleccionar archivo"
00375   #define LBL_EDT_SAVE_PATH         "Guardar en            "
00376   #define HNT_BTN_SAVE_PATH         "Seleccione directorio"
00377   #define LBL_EDT_DURATION_DEFAULT  "Duraci\363n estandard"
00378   #define LBL_CK_AUTO_SAVE          "Guardar Autom\341tico"
00379   #define LBL_EDT_AUTO_SAVE_FILE    "Archivo"
00380   #define HNT_BTN_AUTO_SAVE_FILE    "Seleccionar Archivo"
00381   #define LBL_AUTO_SAVE_TIME        "Tiempo "
00382   #define LBL_OUT_SECONDS           "segundos"
00383   #define LBL_FIRST_FRAME_FILE_CHOOSER "Seleccione el archivo del cuadro de abertura"
00384   #define LBL_SAVE_PATH_DIR_CHOOSER    "Seleccione el directorio"
00385   #define LBL_AUTO_SAVE_FILE_CHOOSER "Informe el nombre del archivo AVI donde la animaci\363n ser\341 guardada autom\341ticamente"
00386   #define LBL_GB_CAMERA_CONNECTION     "Camera Connection"
00387   #define LBL_GB_FW_CONF              "Firewire Configuraci\363n"
00388   #define LBL_EDT_FW_DEVICE_NAME      "Device          "
00389   #define LBL_GB_V4L_CONF              "V4L Configuraci\363n"
00390   #define LBL_EDT_V4L_DEVICE_NAME          "Device          "
00391 
00392 
00393   #define LBL_YES "Si"
00394   #define LBL_NO "No"
00395   #define LBL_CANCEL "Cancelar"
00396     
00397   #define LBL_LOAD_FILE_CHOOSER "Cargar archivo..."
00398   #define LBL_INSERT_FILE_CHOOSER "Inserir archivo..."
00399   #define LBL_IMPORT_JPEG_FILE_CHOOSER "Importar im\341genes jpeg de ..."
00400   #define LBL_EXPORT_FILE_CHOOSER "Exportar animaci\363n ..."
00401   #define MSG_SAVE "Guardando ..."
00402   #define LBL_SAVE_FILE_CHOOSER "Guardando archivo AVI..."
00403   #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Guardando AVI para salir de la aplicaci\363n..."
00404   #define LBL_CONFIRM_SAVE_TO_CLOSE "Cerrando la aplicaci\363n. El archivo actual no est\341 guardado.\nDesea guardarlo ahora?"
00405   #define LBL_CONFIRM_SAVE "El archivo actual no est\341 guardado.\nDesea guardarlo ahora?"
00406   #define MSG_INVALID_FILE_FORMAT "Formato de archivo inv\341lido.\n"
00407   #define MSG_INFORM_FILE_FORMAT "Informe la extensi\363n (formato) del archivo."
00408 //  #define MSG_OVERWRITE_FILE "El archivo ya existe.\nDesea re-escribirlo?"
00409   #define MSG_OVERWRITE_FILE "El archivo ya existe.\nDesea reescribirlo?"
00410   
00411   #define MSG_CONFIRM_CLEAR "Est\341 seguro que desea limpiar la animaci\363n actual?\nTodos los cuadros seran perdidos."
00412   #define MSG_CONFIRM_REMOVE_RANGE "SEGMENTO ACTIVO! Est\341 seguro que desea remover TODOS los cuadros indicados?"
00413   #define MSG_CONFIRM_REMOVE "Est\341 seguro que desea remover el cuadro actual?"
00414   #define MSG_CANT_REMOVE "Esta operaci\363n no ser\341 ejecutada. Alterne para el modo memoria para visualizar el(los) cuadro(s) a ser eliminado(s)."
00415   
00416   #define MSG_WRONG_DEVICE "MUAN Error: Configuraci\363n del aparato equivocado\n"
00417   #define MSG_CAMERA_OFF "C\341mara aparentemente apagada. Aplicaci\363n en modo Memoria."
00418   #define MSG_INFORM_CAPTURE_NUMBER "Informe o nĂºmero da captura desejada:"
00419   #define MSG_INVALID_FRAME_NUMBER "N\372mero de cuadro inv\341lido!"
00420   #define MSG_INVALID_RANGE "Rango inv\341lido: redefinir."
00421   #define LBL_CAMERA "C\301MARA"
00422   #define LBL_SAVING "...GUARDANDO..."
00423 
00424   #define LBL_MN_SYSTEM "&Sistema"
00425   #define LBL_MN_FILE "&Archivo"
00426   #define LBL_MN_VIEW "&Exibir"
00427   #define LBL_MN_TOOLBARS "&Barras"
00428   #define LBL_MN_VIEW_TOOL "&Principal"
00429   #define LBL_MN_VIEW_IMGTOOL "&Navegaci\363n"
00430   #define LBL_MN_VIEW_IMAGE "Pantalla de la &Imagen"
00431   #define LBL_MN_VIEW_INFO "Pantalla de la I&nformaci\363n"
00432   #define LBL_MN_ANIMATION "&Animaci\363n"
00433   #define LBL_MN_HELP "&Ayuda"
00434 
00435 
00436   #define LBL_UNTITLED "Nuevo"
00437 
00438 //==============================================================================
00439 #else   //LANG_PT
00440 //==============================================================================
00441 
00442 #define LBL_MUAN "Manipulador Universal de ANima\347\365es"
00443   #define MANUAL_FILE_OS "/usr/local/share/muan/manual/muan_os_pt.html"
00444   #define MANUAL_FILE_AE "/usr/local/share/muan/manual/muan_ae_pt.html"
00445 
00446   #define LBL_WIN_SPLASH "MUAN - vers\343o 8.2"
00447   #define LBL_COORD "Coordena\347\343o"
00448   #define LBL_DESENVOLVIMENTO "Desenvolvimento"
00449   #define LBL_PARCERIA "Parceria Tecnol\363gica"
00450   #define LBL_BTN_START "Iniciar..."
00451 
00452   #define LBL_WIN_ABOUT "Sobre"
00453   #define LBL_EQUIPE_VISGRAF "Equipe Visgraf / IMPA"
00454   #define LBL_EQUIPE_ANIMAMUNDI "Equipe Anima Mundi"
00455   #define LBL_EQUIPE_IBM "Equipe IBM"
00456   #define LBL_BTN_CLOSE "Fechar"
00457 
00458   #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi                                    MUAN v8.2                                   Parceria Tecnol\363gica IBM"
00459   #define LBL_WIN_TOOL "Principal"
00460   #define LBL_WIN_IMAGE "Janela de Captura"
00461   #define LBL_WIN_IMGTOOL "Navega\347\343o"
00462   #define LBL_WIN_INFO "Informa\347\343o"
00463 
00464   #define LBL_BTN_EXIT "Sair"
00465   #define HNT_BTN_EXIT "Fechar aplica\347\343o"
00466 
00467   #define LBL_BTN_NEW "Novo"
00468   #define HNT_BTN_NEW "Cria uma nova anima\347\343o vazia"
00469 
00470   #define LBL_BTN_LOAD "Carregar"
00471   #define HNT_BTN_LOAD "Abre uma arquivo existente"
00472 
00473   #define LBL_BTN_INSERT "Inserir"
00474   #define HNT_BTN_INSERT "Insere no arquivo atual uma anima\347\343o em avi ou mpg ou ainda imagens ras ou jpg"
00475 
00476   #define LBL_BTN_SAVE "Salvar"
00477   #define HNT_BTN_SAVE "Salva o arquivo atual"
00478   
00479   #define LBL_BTN_SAVE_AS "Salvar Como"
00480   #define HNT_BTN_SAVE_AS "Salva (copia) o arquivo atual com outro nome"
00481 
00482   #define LBL_BTN_EXPORT "Exportar"
00483   #define HNT_BTN_EXPORT "Exportar anima\347\343o como video mpg ou lista de imagens jpg"
00484 
00485   #define LBL_BTN_IMPORT "Importar Imagens"
00486   #define HNT_BTN_IMPORT "Importar lista de imagens jpg a partir de um diret\363rio"
00487 
00488   #define LBL_BTN_FULLSCR "Tela Cheia"
00489   #define HNT_BTN_FULLSCR ""
00490 
00491   #define LBL_BTN_MODE_CAM "C\342mera -> Mem\363ria"
00492   #define LBL_BTN_MODE_MEM "Mem\363ria -> C\342mera"
00493   #define HNT_BTN_MODE "Alterna entre os modos C\342mera e Mem\363ria"
00494   
00495   #define LBL_BTN_RANGE "Trecho"
00496   #define HNT_BTN_RANGE ""
00497 
00498   #define LBL_BTN_BEGIN "In\355cio"
00499   #define HNT_BTN_BEGIN "No modo mem\363ria, clique para marcar o In\355cio do Trecho como sendo o frame atual."
00500 
00501   #define LBL_BTN_END "Fim"
00502   #define HNT_BTN_END "No modo mem\336ria, clique para marcar o Fim do Trecho como sendo o frame atual."
00503 
00504   #define LBL_BTN_LOOP "Loop"
00505   #define HNT_BTN_LOOP ""
00506 
00507   #define LBL_BTN_FLICK "Flipar"
00508   #define HNT_BTN_FLICK ""
00509 
00510   #define LBL_BTN_FIRST "Primeiro"
00511   #define HNT_BTN_FIRST "Primeiro"
00512   #define LBL_BTN_REW "Anterior"
00513   #define HNT_BTN_REW "Anterior"
00514   #define LBL_BTN_PAUSE "Parar"
00515   #define HNT_BTN_PAUSE "Parar"
00516   #define LBL_BTN_PLAY "Tocar"
00517   #define HNT_BTN_PLAY "Tocar"
00518   #define LBL_BTN_FWD "Pr\363ximo"
00519   #define HNT_BTN_FWD "Pr\363ximo"
00520   #define LBL_BTN_LAST "\332ltimo"
00521   #define HNT_BTN_LAST "\332ltimo"
00522 
00523   #define LBL_EDT_GO_TO "Ir para"
00524   #define HNT_EDT_GO_TO ""
00525 
00526   #define LBL_EDT_DURATION "Dura\347\343o"
00527   #define HNT_EDT_DURATION ""
00528 
00529   #define LBL_BTN_CAPTURE "CAPTURAR"
00530   #define HNT_BTN_CAPTURE ""
00531 
00532   #define LBL_VERSION "MUAN v8.2"
00533 
00534   #define LBL_BTN_ABOUT "Sobre"
00535   #define HNT_BTN_ABOUT ""
00536 
00537   #define LBL_BTN_MANUAL "Manual"
00538   #define HNT_BTN_MANUAL ""
00539 
00540   #define LBL_BTN_PREFERENCES "Prefer\352ncias"
00541   #define HNT_BTN_PREFERENCES ""
00542 
00543   #define LBL_BTN_CLEAR "Limpar"
00544   #define HNT_BTN_CLEAR "Apaga TODOS os frames da anima\347\343o"
00545   
00546   #define LBL_BTN_REMOVE "Remover"
00547   #define HNT_BTN_REMOVE "Remove o frame atual"
00548 
00549   #define LBL_BTN_REMOVE_DIRECT "Remove sem confirma\347\343o"
00550   #define HNT_BTN_REMOVE_DIRECT "Remove o frame atual sem confirma\347\343o"
00551 
00552   #define LBL_GB_CURRENT "Atual"
00553 
00554   #define LBL_OUT_FRAME_NUMBER "Captura"
00555   #define HNT_OUT_FRAME_NUMBER ""
00556 
00557   #define LBL_OUT_CURRENT_FRAME_DURATION "Dura\347\343o"
00558   #define HNT_OUT_CURRENT_FRAME_DURATION ""
00559 
00560   #define LBL_OUT_FRAME_POS "Frame"
00561   #define HNT_OUT_FRAME_POS ""
00562 
00563   #define LBL_GB_TOTAL "Total"
00564 
00565   #define LBL_OUT_TOT_IMG_CAP "Capturas"
00566   #define HNT_OUT_TOT_IMG_CAP ""
00567 
00568   #define LBL_OUT_TOT_FRAMES "Frames"
00569   #define HNT_OUT_TOT_FRAMES ""
00570 
00571   #define LBL_OUT_FILE_NAME "Arquivo:"
00572   #define HNT_OUT_FILE_NAME ""
00573 
00574 
00575 
00576   #define LBL_WIN_PREFERENCES       "Prefer\352ncias"
00577   #define LBL_CMB_LOAD_MODE         "Modo de carregar "
00578   #define LBL_MODO_NUM_MUAN         "Usando numera\347\343o do MUAN"
00579   #define LBL_MODO_COMPARA_FRAMES   "Comparando Frames"
00580   #define LBL_MODO_TODOS_FRAMES     "Todos os Frames"
00581   #define LBL_EDT_FIRST_FRAME_FILE  "Frame de abertura"
00582   #define HNT_BTN_FIRST_FRAME_FILE  "Selecionar arquivo"
00583   #define LBL_EDT_SAVE_PATH         "Salvar em              "
00584   #define HNT_BTN_SAVE_PATH         "Selecionar diret\363rio"
00585   #define LBL_EDT_DURATION_DEFAULT  "Dura\347\343o padr\343o    "
00586   #define LBL_CK_AUTO_SAVE          "Salvar autom\341tico"
00587   #define LBL_EDT_AUTO_SAVE_FILE    "Arquivo"
00588   #define HNT_BTN_AUTO_SAVE_FILE    "Selecionar arquivo"
00589   #define LBL_AUTO_SAVE_TIME        "Tempo   "
00590   #define LBL_OUT_SECONDS           "segundos"
00591   #define LBL_FIRST_FRAME_FILE_CHOOSER "Selecione o arquivo do frame de abertura"
00592   #define LBL_SAVE_PATH_DIR_CHOOSER    "Selecione o diret\363rio onde salvar as anima\347\365es"
00593   #define LBL_AUTO_SAVE_FILE_CHOOSER   "Informe o nome do arquivo AVI onde a anima\347\343o ser\341 salva automaticamente"
00594   #define LBL_GB_CAMERA_CONNECTION     "Tipo de Conex\343o"
00595   #define LBL_GB_FW_CONF              "Configura\347\365es Firewire"
00596   #define LBL_EDT_FW_DEVICE_NAME          "Device          "
00597   #define LBL_GB_V4L_CONF              "Configura\347\365es V4L"
00598   #define LBL_EDT_V4L_DEVICE_NAME          "Device          "
00599 
00600 
00601 
00602   #define LBL_YES "Sim"
00603   #define LBL_NO "N\343o"
00604   #define LBL_CANCEL "Cancelar"
00605     
00606   #define LBL_LOAD_FILE_CHOOSER "Carregar arquivo..."
00607   #define LBL_INSERT_FILE_CHOOSER "Inserir arquivo..."
00608   #define LBL_IMPORT_JPEG_FILE_CHOOSER "Importar imagens JPG de ..."
00609   #define LBL_EXPORT_FILE_CHOOSER "Exportar animac\343o ..."
00610   #define MSG_SAVE "Salvando..."
00611   #define LBL_SAVE_FILE_CHOOSER "Salvando arquivo avi..."
00612   #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Salvando AVI para sair da aplica\347\343o..."
00613   #define LBL_CONFIRM_SAVE_TO_CLOSE "Fechando aplica\347\343o. O arquivo atual n\343o est\341 salvo.\nDeseja salv\341-lo agora?"
00614   #define LBL_CONFIRM_SAVE "O arquivo atual n\343o est\341 salvo.\nDeseja salv\341-lo agora?"
00615   #define MSG_INVALID_FILE_FORMAT "Formato de arquivo inv\341lido\n"
00616   #define MSG_INFORM_FILE_FORMAT "Informe a extens\343o (formato) do arquivo."
00617   #define MSG_OVERWRITE_FILE "Arquivo j\341 existente.\nDeseja sobrescrev\352-lo?"
00618   
00619   #define MSG_CONFIRM_CLEAR "Tem certeza que deseja limpar a anima\347\343o atual?\nTodos os frames ser\343o perdidos."
00620   #define MSG_CONFIRM_REMOVE_RANGE "TRECHO LIGADO! Tem certeza que deseja remover TODOS os frames indicados?"
00621   #define MSG_CONFIRM_REMOVE "Tem certeza que deseja remover o frame atual?"
00622   #define MSG_CANT_REMOVE "Esta opera\347\343o n\343o ser\341 executada. Alterne para o modo mem\363ria para visualizar o(s) frame(s) a ser(em) removido(s)."
00623   
00624   #define MSG_WRONG_DEVICE "MUAN Error: Wrong device configuration\n"
00625   #define MSG_CAMERA_OFF "C\342mera aparentemente desligada. Aplica\347\343o em modo Mem\363ria."
00626   #define MSG_INFORM_CAPTURE_NUMBER "Informe o n\372mero da captura desejada:"
00627   #define MSG_INVALID_FRAME_NUMBER "N\372mero de frame inv\341lido!"
00628   #define MSG_INVALID_RANGE "Intervalo inv\341lido! Defina novamente."
00629   #define LBL_CAMERA "C\302MERA"
00630   #define LBL_SAVING "...SALVANDO..."
00631 
00632   #define LBL_MN_SYSTEM "&Sistema"
00633   #define LBL_MN_FILE "&Arquivo"
00634   #define LBL_MN_VIEW "&Exibir"
00635   #define LBL_MN_TOOLBARS "&Barras de Ferramentas"
00636   #define LBL_MN_VIEW_TOOL "&Principal"
00637   #define LBL_MN_VIEW_IMGTOOL "&Navega\347\343o"
00638   #define LBL_MN_VIEW_IMAGE "Janela de &Captura"
00639   #define LBL_MN_VIEW_INFO "Janela de &Informa\347\365es"
00640   #define LBL_MN_ANIMATION "A&nima\347\343o"
00641   #define LBL_MN_HELP "A&juda"
00642 
00643   #define LBL_UNTITLED "Novo"
00644 
00645 #endif
00646 
00647 #endif
00648 #endif

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