Course Syllabus
- Basics
- Graphics Devices and Graphics Objects
- Geometry for Computer Graphics
- Color Fundamentals
- Digital Image
- Geometric Modeling
- 3D Scene Description
- Geometric Models
- Modeling Techniques
- Transformations and Hierarchies
- Visualization
- Camera and Viewing Transformations
- Clipping
- Rasterization
- Visible Surface Determination
- Illumination
- Light, Materials and Shading
- Global Illumination
- Texture Mapping
- Design of Graphics Systems
- Modelling, Rendering and Animation