We discuss the basic concepts of Mathematical Morphology on the classical context of binary images and also on the abstract context of complete lattices. In particular, we present an estrategy to construct dilation and erosion morphological operators on sup-generated complete lattices. Next, we present multi-triangulation, a mesh representation based on variable resolution meshes. To this representation, we show that we can associate a sup-generated complete lattice. On this lattice, we see how to define the dilation and erosion operators that reproduce a given sequence of local refinements and simplifications in a multi-triangulation. Finally, we show how to represent a given image using a multi-triangulation and, by constructing dilation operators on the sup-generated complete lattice associated to this multi-triangulation, we obtain sequences of images leading progressively to the given image.