This dissertation investigates the use of planar geometric structures ex- tracted from RGB-D images in Augmented Reality Applications. The model of a scene is essential for augmented reality applications. RGB-D images can greatly help the construction of these models because they provide geometric and photometric information about the scene. Planar structures are preva- lent in many 3D scenes and, for this reason, augmented reality applications use planar surfaces as one of the main components for projection of virtual objects. Therefore, it is extremely important to have robust and efficient methods to acquire and represent the structures that compose these planar surfaces. In this work, we will present a method for identifying, targeting and representing planar structures from RGB-D images. Our planar structures representation is triangulated two-dimensional polygons, simplified and tex- tured, forming a triangle mesh intrinsic to the plane that defines regions in this space corresponding to surface patche of objects in the 3D scene. We have demonstrated through various experiments and implementation of an augmented reality application, the techniques and methods used to extract the planar structures from the RGB-D images.