Design and Implementation of
3D Graphics Systems
Description
This course is a masters / doctoral level graphics course emphasizing the practical aspects of the discipline. It covers modeling and rendering of three dimensional scenes.
The course is divided into fundamentals and trends. The fundamental part encompasses basic concepts of the area while the trends part addresses recent developments.
Under this methodology, the basic material does not change, but each edition of the course focuses on a research theme of interest (see previous offerings below).
Level
The course is part of the graduate program in Computer Graphics maintained by IMPA. It is a regular course, taught every fall (March-July period), and is recommended for first year master and PhD students.
Pre-requisites
- Linear Algebra
- Calculus of one and several variables
- Proficiency in Programming Languages
- Data Structures and Algorithms
- Basic Concepts of Computer Graphics
Topics
- Color and Digital Images
- Geometric Modeling
- Visualization of 3D Surfaces
- Surface Illumination
Bibliography
- L. Velho and J.Gomes
Sistemas Graficos 3D.
Serie Computacao e Matematica,
SBM/IMPA, 2001. (in portuguese)
- J. Gomes and L.Velho, Computacao Grafica Volume 1. Serie Computacao e Matematica, SBM/IMPA, 1998. (in portuguese)
- J. Gomes and L.Velho, Computacao Grafica Volume 1. Serie Computacao e Matematica, SBM/IMPA, 1998. (in portuguese)
Current and previous offerings of this course
-
March-July 2023 (AI Graphics - Theory and Practice)
- March-July 2022 (Machine Learning for Modeling and Rendering)
- March-July 2021 (A.I. Graphics)
- March-July 2020 (from New Media to A.I.)
- March-July 2019 (Blender and Unity - V 4.0)
- March-July 2018 (Blender and Unity - V 2.0)
- March-July 2017 (Blender and Unity)
- March-July 2016 (Modeling and Visualization Architectures)
- March-July 2015 (Modeling and Visualization Architectures)
- March-July 2014 (Modeling and Visualization Architectures)
- March-July 2013 (3D Graphics in Mobile Platforms)
- March-July 2012 (Simulation of Photorealism)
- March-July 2011 (Programmable Pipelines)
- March-July 2010 (3D Graphics Systems)
- March-July 2009 (3D Graphics Systems)
- March-July 2008 (Sketch-Based Modeling and Illustrative Rendering)
- March-July 2007 (3D Graphics Systems)
- March-July 2006 (Advanced Image Synthesis)
- March-July 2005 (3D Graphics Systems)
- March-July 2004 (3D Graphics Systems)
- March-July 2003 (3D Graphics Systems)
- March-July 2002 (3D Graphics Systems)
- March-July 2001 (3D Graphics Systems)
- March-July 2000 (3D Graphics Systems)
- March-July 1999 (3D Graphics Systems)
- March-July 1998 (3D Graphics Systems)
- March-July 1997 (3D Graphics Systems)
Highlights from previous editions
- Projects from 2020's class
- Projects from 2019's class
- Projects from 2018's class
- Projects from 2017's class
- Projects from 2016's class
- Projects from 2015's class
- Projects from 2014's class
- Projects from 2013's class
- Projects from 2012's class
- Projects from 2011's class
- Projects from 2010's class
- Projects from 2009's class
- Projects from 2008's class
- Projects from 2007's class
- Projects from 2006's class
- Projects from 2005's class
- Projects from 2004's class
- Projects from 2003's class
- Projects from 2002's class
- Projects from 2001's class
- Projects from 2000's class
- Project from 1999's class
- Images and Demos from 1998's class