This Fast Company article approaches the application of Machine Learning to Logo Design and touches the issue of whether or not robots and automation are coming to take designer’s jobs.
More specifically, the article describes Mark Maker, a web-based platform that generates logo designs.
But how does it work? I’ll quote Fast Company’s explanation: “In Mark Maker, you type in a word. The system then uses a genetic algorithm–a kind of program that mimics natural selection–to generate an endless succession of logos. When you like a logo, you click a heart, which tells the system to generate more logos like it. By liking enough logos, the idea is that Mark Maker can eventually generate one that suits your needs, without ever employing a human designer”.
I’m not sure if we can say this tool is actually applying design to create logos. Either way, it still a fun web toy. Give it a try!
An insightful video by Google Creative Lab explaining how intelligent machines perpetuates humans bias.
Just because something is based on data, doesn’t automatically make it neutral. Even with good intention, it’s impossible to separate ourselves from our own human biases. So our human biases become part of the technology we create in many differente ways.
According to a Fast Company article, Adobe is applying machine learning and image recognition to graphic and web design. Using Sensei, the company has created tools that automate designers’ tasks, like cropping photos and designing web pages.
Instead of a designer deciding on layout, colors, photos, and photo sizes, the software platform automatically analyzes all the input and recommends design elements to the user. Using image recognition techniques, basic photo editing like cropping is automated, and an AI makes design recommendations for the pages. Using photos already in the client’s database (and the metadata attached to those photos), the AI–which, again, is layered into Adobe’s CMS–makes recommendations on elements to include and customizations for the designer to make.
Should designers be worried? I guess not. Machine learning helps automate tedious and boring tasks. The vast majority of graphic designers don’t have to worry about algorithms stealing their jobs.
While machine learning is great for understanding large data sets and making recommendations, it’s awful at analyzing subjective things such as taste.
The challenge of teaching machines to understand the world without reproducing prejudices. Researchers from Virginia University have identified that intelligent systems have started to link the cooking action in images much more to women than men.
Just like search engines – which Google has as its prime example – do not work under absolute neutrality, free of any bias or prejudice, machines equipped with artificial intelligence trained to identify and categorize what they see in photos also do not work in a neutral way.
Reference: Zhao, Jieyu, Tianlu Wang, Mark Yatskar, Vicente Ordonez, and Kai-Wei Chang. “Men Also Like Shopping: Reducing Gender Bias Amplification Using Corpus-Level Constraints.” arXiv:1707.09457 [Cs, Stat], July 28, 2017. http://arxiv.org/abs/1707.09457.
By comparing 1.6 million pairs of photos taken seven years apart, researchers from MIT’s Collective Learning Group now used a new computer vision system to quantify the physical improvement or deterioration of neighborhoods in five American cities, in an attempt to identify factors that predict urban change.
The project is called Streetchange. An article introducing the article can be found here.
Reference:Naik, Nikhil, Scott Duke Kominers, Ramesh Raskar, Edward L. Glaeser, and César A. Hidalgo. “Computer Vision Uncovers Predictors of Physical Urban Change.” Proceedings of the National Academy of Sciences 114, no. 29 (July 18, 2017): 7571–76. doi:10.1073/pnas.1619003114.
Cinemetrics, Colour Analysis & Digital Humanities:
Brodbeck (2011) “Cinemetrics”: the project is about measuring and visualizing movie data, in order to reveal the characteristics of films and to create a visual “fingerprint” for them. Information such as the editing structure, color, speech or motion are extracted, analyzed and transformed into graphic representations so that movies can be seen as a whole and easily interpreted or compared side by side.
Data from two museums Museums: Royal Museums of Fine Arts of Belgium and Royal Museums of Art and History;
Research opportunity: how can multimodal representation learning (NPL + Vision) help to organize and explore this data;
Transfer knowledge approach:
Large players in the field have massive datasets;
How easily can we transfer knowledge from large to small collections? E.g. automatic dating or object description;
Partner up: the Departments of Literature and Linguistics (Faculty of Arts and Philosophy) of the University of Antwerp and the Montefiore Institute (Faculty of Applied Sciences) of the University of Liège are seeking to fill two full-time (100%) vacancies for Doctoral Grants in the area of machine/deep learning, language technology, and/or computer vision for enriching heritage collections. More information.
4. Introduction of CODH computer vision and machine learning datasets such as old Japanese books and characters
Asanobu KITAMOTO (CODH -National Institute of Informatics)
It’s a research center in Tokyo, Japan, officially launched on April 1, 2017;
Scope: (1) humanities research using information technology and (2) other fields of research using humanities data.
Dataset of Pre-Modern Japanese Text (PMJT): Pre-Modern Japanese Text, owned by National Institute of Japanese Literature, is released image and text data as open data. In addition, some text has description, transcription, and tagging data.
SADiLaR is a new research infrastructure set up by the Department of Science and Technology (DST) forming part of the new South African Research Infrastructure Roadmap (SARIR).
Officially launched on October, 2016;
SADiLaR runs two programs:
Digitisation program: which entails the systematic creation of relevant digital text, speech and multi-modal resources related to all official languages of South Africa, as well as the development of appropriate natural language processing software tools for research and development purposes;
A Digital Humanities program; which facilitates research capacity building by promoting and supporting the use of digital data and innovative methodological approaches within the Humanities and Social Sciences. (See http://www.digitalhumanities.org.za)
In this work, the researchers train machine learning algorithms to match images from book scans with the text in the pages surrounding those images.
Using 400K images collected from 65K volumes published between the 14th and 20th centuries released to the public domain by the British Library, they build information retrieval systems capable of performing cross-modal retrieval, i.e., searching images using text, and vice-versa.
Previous multi-modal work:
Datasets: Microsoft Common Objects in Context (COCO) and Flickr (images with user-provided tags);
Tasks: Cross-modal information retrieval (ImageCLEF) and Caption search / generation
Use text to provide context for the images we see in digital libraries, and as a noisy “label” for computer vision tasks
Use images to provide grounding for text.
Why is this hard? Most relationship between text and images is weakly aligned, that is, very vague. A caption is an example of strong alignments between text and images. An article is an example of weak alignment.
The research project FilmColors, funded by an Advanced Grant of the European Research Council, aims at a systematic investigation into the relationship between film color technologies and aesthetics.
Initially, the research team analyzed a large group of 400 films from 1895 to 1995 with a protocol that consists of about 600 items per segment to identify stylistic and aesthetic patterns of color in film.
This human-based approach is now being extended by an advanced software that is able to detect the figure-ground configuration and to plot the results into corresponding color schemes based on a perceptually uniform color space (see Flueckiger 2011 and Flueckiger 2017, in press).
Is a drop-in module that facilitates the creation and sharing of time-based media annotations on the Web
Knight News Challenge Prototype Grant
Knight Foundation has awarded a Prototype Grant for Media Innovation to The Media Ecology Project (MEP) and Prof. Lorenzo Torresani’s Visual Learning Group at Dartmouth, in conjunction with The Internet Archive and the VEMI Lab at The University of Maine.
“Unlocking Film Libraries for Discovery and Search” will apply existing software for algorithmic object, action, and speech recognition to a varied collection of 100 educational films held by the Internet Archive and Dartmouth Library. We will evaluate the resulting data to plan future multimodal metadata generation tools that improve video discovery and accessibility in libraries.
This presentation is about Decomposing Bodies, a large-scale, lab-based, digital humanities project housed in the Visual Media Workshop at the University of Pittsburgh that is examining the system of criminal identification introduced in France in the late 19th century by Alphonse Bertillon.
Data: System of criminal identification from American prisoners from Ohio.
Tool: OpenFace. Free and open source face recognition with deep neural networks.
Goal: An end-to-end system for extracting handwritten text and numbers from scanned Bertillon cards in a semi-automated fashion and also the ability to browse through the original data and generated metadata using a web interface.
Mechanical Turk: we need to talk about it”: consider Mechanical Turk if public domain data and task is easy.
Findings: Humans deal very well with understanding discrepancies. We should not ask the computer to find these discrepancies to us, but we should build visualizations that allow us to visually compare images and identify de similarities and discrepancies.
2) Distant Viewing TV (Taylor Arnold and Lauren Tilton, University of Richmond)
Distant Viewing TV applies computational methods to the study of television series, utilizing and developing cutting-edge techniques in computer vision to analyze moving image culture on a large scale.
This presentation related the University of Oxford’s Visual Geometry Group’s experience in making images computationally addressable for humanities research.
The Visual Geometry Group has built a number of systems for humanists, variously implementing (i) visual search, in which an image is made retrievable; (ii) comparison, which assists the discovery of similarity and difference; (iii) classification, which applies a descriptive vocabulary to images; and (iv) annotation, in which images are further described for both computational and offline analysis
Idea: Visual Search for the Era of Big Data is a large research project based in the Department of Engineering Science, University of Oxford. It is funded by the EPSRC (Engineering and Physical Sciences Research Council), and will run from 2015 – 2020.
Objectives: to carry out fundamental research to develop next generation computer vision methods that are able to analyse, describe and search image and video content with human-like capabilities. To transfer these methods to industry and to other academic disciplines (such as Archaeology, Art, Geology, Medicine, Plant sciences and Zoology)
This is a technical demo of the large-scale on-the-fly web search technologies which are under development in the Oxford University Visual Geometry Group, using data provided by BBC R&D comprising over five years of prime-time news broadcasts from six channels. The demo consists of three different components, which can be used to query the dataset on-the-fly for three different query types: object search, image search and people search.
The objective of this research is to find objects in paintings by learning classifiers from photographs on the internet. There is a live demo that allows a user to search for an object of their choosing (such as “baby”, “bird”, or “dog, for example) in a dataset of over 200,000 paintings, in a matter of seconds.
It allows computers to recognize objects in images, what is distinctive about our work is that we also recover the 2D outline of the object. Currently, the project has trained this model to recognize 20 classes. The demo allows the user to test our algorithm on their images.
Abstract: This talk will focus on an array of algorithmic image analysis techniques, from simple to cutting-edge, on materials ranging from 19th century photography to 20th century fashion magazines. We’ll consider colormetrics, hue extraction, facial detection, and neural network-based visual similarity. We’ll also consider the opportunities and challenges of obtaining and working with large-scale image collections.
What if we could search for pictures that are visually similar to a given image
Neural networks approach
Demo of Visual Similarity experiment:
In the main interface, you select an image and it shows its closest neighbors.
Other related works on Visual Similarities:
John Resig’s Ukiyo-e (Japenese woodblock prints project). Article: Resig, John. “Aggregating and Analyzing Digitized Japanese Woodblock Prints.” Japanese Association of Digital Humanities conference, 2013.
John Resig’s TinEye MatchEngine (Finds duplicate, modified and even derivative images in your image collection).
Carl Stahmer – Arch Vision (Early English Broadside / Ballad Impression Archive)
Article: Stahmer, Carl. (2014). “Arch-V: A platform for image-based search and retrieval of digital archives.” Digital Humanities 2014: Conference Abstracts