MUAN
lang_ui.h
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00001 
00006 /*
00007  * Copyright (C) 2006  Lab. Visgraf/IMPA and AnimaMundi
00008  * 
00009  * This program is free software; you can redistribute it and/or
00010  * modify it under the terms of the GNU General Public License
00011  * as published by the Free Software Foundation; either version 2
00012  * of the License, or (at your option) any later version.
00013  * 
00014  * This program is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  * 
00019  * You should have received a copy of the GNU General Public License
00020  * along with this program; if not, write to the Free Software
00021  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00022  * 
00023 */
00024 
00025 
00026 #ifndef LANG_UI_H
00027 #define LANG_UI_H
00028 
00029 #include <string.h>
00030 #include "defaults.h"
00031 
00032 
00033 
00034 //==============================================================================
00035 #ifdef LANG_EN
00036 //==============================================================================
00037   #define LBL_MUAN "Manipulator Universal of ANimation"
00038 
00039 #ifdef WIN32
00040   #define MANUAL_FILE_OS MUAN_MANUAL_PATH "\muan_os_en.html"
00041   #define MANUAL_FILE_AE MUAN_MANUAL_PATH "\muan_ae_en.html"
00042 #else
00043   #define MANUAL_FILE_OS MUAN_MANUAL_PATH "/muan_os_en.html"
00044   #define MANUAL_FILE_AE MUAN_MANUAL_PATH "/muan_ae_en.html"
00045 #endif
00046 
00047   #define LBL_WIN_SPLASH "MUAN - version " MUAN_VERSION
00048   #define LBL_COORD "Concept and Application"
00049   #define LBL_DESENVOLVIMENTO "System Development"
00050   #define LBL_PARCERIA "Technological Partnership"
00051   #define LBL_BTN_START "Start..."
00052 
00053   #define LBL_WIN_ABOUT "About"
00054   #define LBL_EQUIPE_VISGRAF "Staff Visgraf / IMPA"
00055   #define LBL_EQUIPE_ANIMAMUNDI "Staff Anima Mundi"
00056   #define LBL_EQUIPE_IBM "Staff IBM"
00057   #define LBL_BTN_CLOSE "Close"
00058 
00059 #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi                                   MUAN " MUAN_VERSION "                               Technological Partnership IBM"
00060   #define LBL_WIN_TOOL "Tools"
00061   #define LBL_WIN_IMAGE "Capture Window"
00062   #define LBL_WIN_IMGTOOL "Navigation"
00063   #define LBL_WIN_INFO "Info"
00064   
00065   #define LBL_BTN_EXIT "Exit"
00066   #define HNT_BTN_EXIT "Quit the application"
00067 
00068   #define LBL_BTN_NEW "New"
00069   #define HNT_BTN_NEW ""
00070 
00071   #define LBL_BTN_LOAD "Load"
00072   #define HNT_BTN_LOAD ""
00073 
00074   #define LBL_BTN_INSERT "Insert"
00075   #define HNT_BTN_INSERT ""
00076 
00077   #define LBL_BTN_SAVE "Save"
00078   #define HNT_BTN_SAVE ""
00079 
00080   #define LBL_BTN_SAVE_AS "Save As"
00081   #define HNT_BTN_SAVE_AS ""
00082 
00083   #define LBL_BTN_EXPORT "Export"
00084   #define HNT_BTN_EXPORT "Export animation as mpg video or jpg image list"
00085 
00086   #define LBL_BTN_IMPORT "Import Images"
00087   #define HNT_BTN_IMPORT "Import jpg images from directory"
00088 
00089   #define LBL_BTN_FULLSCR "Full Screen"
00090   #define HNT_BTN_FULLSCR ""
00091 
00092   #define LBL_BTN_MODE_CAM "Camera -> Memory"
00093   #define LBL_BTN_MODE_MEM "Memory -> Camera"
00094   #define HNT_BTN_MODE ""
00095   
00096   #define LBL_BTN_RANGE "Range"
00097   #define HNT_BTN_RANGE ""
00098 
00099   #define LBL_BTN_BEGIN "Begin"
00100   #define HNT_BTN_BEGIN "In memory mode, click to set the current frame as the beginning of the range."
00101 
00102   #define LBL_BTN_END "End"
00103   #define HNT_BTN_END "In memory mode, click to set the current frame as the end of the range."
00104 
00105   #define LBL_BTN_LOOP "Loop"
00106   #define HNT_BTN_LOOP ""
00107 
00108   #define LBL_BTN_FLICK "Flip"
00109   #define HNT_BTN_FLICK ""
00110 
00111   #define HNT_BTN_FIRST "First"
00112   #define HNT_BTN_REW "Back"
00113   #define HNT_BTN_PAUSE "Pause"
00114   #define HNT_BTN_PLAY "Play"
00115   #define HNT_BTN_FWD "Next"
00116   #define HNT_BTN_LAST "Last"
00117 
00118   #define LBL_EDT_GO_TO "Go to"
00119   #define HNT_EDT_GO_TO ""
00120 
00121   #define LBL_EDT_DURATION "Duration"
00122   #define HNT_EDT_DURATION ""
00123 
00124   #define LBL_BTN_COPY "Copy"
00125   #define HNT_BTN_COPY ""
00126 
00127   #define LBL_BTN_PASTE "Paste"
00128   #define HNT_BTN_PASTE ""
00129 
00130   #define LBL_BTN_INVERTED_PASTE "Inverted Paste"
00131   #define HNT_BTN_INVERTED_PASTE ""
00132 
00133   #define LBL_BTN_CAPTURE "CAPTURE"
00134   #define HNT_BTN_CAPTURE ""
00135 
00136   #define LBL_VERSION "MUAN " MUAN_VERSION
00137 
00138   #define LBL_BTN_ABOUT "About"
00139   #define HNT_BTN_ABOUT ""
00140 
00141   #define LBL_BTN_MANUAL "Manual"
00142   #define HNT_BTN_MANUAL ""
00143 
00144   #define LBL_BTN_BUG "Bug Report"
00145   #define HNT_BTN_BUG ""
00146 
00147   #define LBL_BTN_PROCESS "Process Frames"
00148   #define HNT_BTN_PROCESS ""
00149 
00150   #define LBL_BTN_FILTER "Camera Filter"
00151   #define HNT_BTN_FILTER ""
00152   
00153   #define LBL_BTN_MSELECT "select filter"
00154   #define HNT_BTN_MSELECT ""
00155 
00156   #define LBL_BTN_FSELECT "select filter"
00157   #define HNT_BTN_FSELECT ""
00158 
00159   #define LBL_BTN_PREFERENCES "Preferences"
00160   #define HNT_BTN_PREFERENCES ""
00161 
00162   #define LBL_BTN_CLEAR "Clear"
00163   #define HNT_BTN_CLEAR " Clear ALL frames"
00164   
00165   #define LBL_BTN_REMOVE "Remove"
00166   #define HNT_BTN_REMOVE "Remove the actual frame"
00167 
00168   #define LBL_BTN_REMOVE_DIRECT "Remove without confirmation"
00169   #define HNT_BTN_REMOVE_DIRECT "Remove the current frame without confirmation"
00170 
00171   #define LBL_GB_CURRENT "Current"
00172 
00173   #define LBL_OUT_FRAME_NUMBER "Capture"
00174   #define HNT_OUT_FRAME_NUMBER ""
00175 
00176   #define LBL_OUT_CURRENT_FRAME_DURATION "Duration"
00177   #define HNT_OUT_CURRENT_FRAME_DURATION ""
00178 
00179   #define LBL_OUT_FRAME_POS "Frame"
00180   #define HNT_OUT_FRAME_POS ""
00181 
00182   #define LBL_GB_TOTAL "Total"
00183 
00184   #define LBL_OUT_TOT_IMG_CAP "Captures"
00185   #define HNT_OUT_TOT_IMG_CAP ""
00186 
00187   #define LBL_OUT_TOT_FRAMES "Frames"
00188   #define HNT_OUT_TOT_FRAMES ""
00189 
00190   #define LBL_OUT_FILE_NAME "File:"
00191   #define HNT_OUT_FILE_NAME ""
00192 
00193 
00194 
00195   #define LBL_WIN_PREFERENCES       "Preferences"
00196   #define LBL_CMB_LOAD_MODE         "Load Mode        "
00197   #define LBL_MODO_NUM_MUAN         "Using MUAN numbering"
00198   #define LBL_MODO_COMPARA_FRAMES   "Compare Frames"
00199   #define LBL_MODO_TODOS_FRAMES     "All Frames        "
00200   #define LBL_EDT_FIRST_FRAME_FILE  "First Frame       "
00201   #define HNT_BTN_FIRST_FRAME_FILE  "Select file"
00202   #define LBL_EDT_SAVE_PATH         "Save Path       "
00203   #define HNT_BTN_SAVE_PATH         "Select directory"
00204   #define LBL_EDT_DURATION_DEFAULT  "Default Duration"
00205   #define LBL_CK_SHOW_SPLASH        "Show Splash"
00206   #define LBL_CK_AUTO_SAVE          "Auto Save"
00207   #define LBL_EDT_AUTO_SAVE_FILE    "File "
00208   #define HNT_BTN_AUTO_SAVE_FILE    "Select file"
00209   #define LBL_AUTO_SAVE_TIME        "Time"
00210   #define LBL_OUT_SECONDS           "seconds"
00211   #define LBL_FIRST_FRAME_FILE_CHOOSER "Select the first frame file"
00212   #define LBL_SAVE_PATH_DIR_CHOOSER    "Select the directory where to save animations"
00213   #define LBL_AUTO_SAVE_FILE_CHOOSER   "Inform the name of the auto save avi file"
00214   #define LBL_GB_CAMERA_CONNECTION     "Camera Connection"
00215   #define LBL_GB_FW_CONF              "Firewire Configuration"
00216   #define LBL_EDT_FW_DEVICE_NAME      "Device Name"
00217   #define LBL_GB_V4L_CONF              "V4L Configuration"
00218   #define LBL_EDT_V4L_DEVICE_NAME          "Device Name"
00219 
00220 
00221   #define LBL_YES "Yes"
00222   #define LBL_NO "No"
00223   #define LBL_CANCEL "Cancel"
00224     
00225   #define LBL_LOAD_FILE_CHOOSER "Load file..."
00226   #define LBL_INSERT_FILE_CHOOSER "Insert file..."
00227   #define LBL_IMPORT_JPEG_FILE_CHOOSER "Import jpeg images from..."
00228   #define LBL_EXPORT_FILE_CHOOSER "Export animation..."
00229   #define MSG_SAVE "Saving ..."
00230   #define LBL_SAVE_FILE_CHOOSER "Saving avi file..."
00231   #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Saving AVI to close application..."
00232   #define LBL_CONFIRM_SAVE_TO_CLOSE "Closing application. File is not save.\nSave now?"
00233   #define LBL_CONFIRM_SAVE "File is not save.\nSave now?"
00234   #define MSG_INVALID_FILE_FORMAT "Invalid file format.\n"
00235   #define MSG_INFORM_FILE_FORMAT "Inform file format (file extension)."
00236   #define MSG_OVERWRITE_FILE "File already exists.\nOverwrite?"
00237   
00238   #define MSG_CONFIRM_CLEAR "Are you sure you want to remove ALL frames?"
00239   #define MSG_CONFIRM_REMOVE_RANGE "Are you sure you want to remove ALL frames IN RANGE?"
00240   #define MSG_CONFIRM_REMOVE "Are you sure you want to remove this frame?"
00241   #define MSG_CANT_REMOVE "Operation not allowable. Change to Memory Mode."
00242 
00243   #define MSG_CONFIRM_PROCESS "Are you sure you want to process frames?"
00244   
00245   #define MSG_WRONG_DEVICE "MUAN Error: Wrong device configuration\n"
00246   #define MSG_CAMERA_OFF "Camera off. Application in Memory Mode."
00247   #define MSG_INFORM_CAPTURE_NUMBER "Inform capture number:"
00248   #define MSG_INVALID_FRAME_NUMBER "Invalid frame number!"
00249   #define MSG_INVALID_RANGE "Invalid range! Redefine."
00250   #define LBL_CAMERA "CAMERA"
00251   #define LBL_SAVING "...SAVING..."
00252 
00253   #define LBL_MN_SYSTEM "&System"
00254   #define LBL_MN_FILE "&File"
00255   #define LBL_MN_VIEW "&View"
00256   #define LBL_MN_TOOLBARS "&Toolbars"
00257   #define LBL_MN_VIEW_TOOL "&Main Toolbar"
00258   #define LBL_MN_VIEW_IMGTOOL "&Navigation Toolbar"
00259   #define LBL_MN_VIEW_IMAGE "&Capture Window"
00260   #define LBL_MN_VIEW_INFO "&Information Window"
00261   
00262   #define LBL_MN_ANIMATION "&Animation"
00263   #define LBL_MN_HELP "&Help"
00264 
00265   #define LBL_UNTITLED "Untitled"
00266 
00267   #define LBL_GB_IMAGE_SIZE "Image Size"
00268 
00269   #define MESSAGE_CHOICE "Changing Camera Connection: MUAN will save prefs and quit"
00270   #define MESSAGE_CHOICE_ALL "MUAN will save prefs and quit"
00271 
00272 #else
00273 
00274 //==============================================================================
00275 #ifdef LANG_SP
00276 //==============================================================================
00277 
00278   #define LBL_MUAN "Manipulador Universal de ANimaciones"
00279 
00280 #ifdef WIN32
00281   #define MANUAL_FILE_OS MUAN_MANUAL_PATH "\muan_os_sp.html"
00282   #define MANUAL_FILE_AE MUAN_MANUAL_PATH "\muan_ae_sp.html"
00283 #else
00284   #define MANUAL_FILE_OS MUAN_MANUAL_PATH "/muan_os_sp.html"
00285   #define MANUAL_FILE_AE MUAN_MANUAL_PATH "/muan_ae_sp.html"
00286 #endif
00287 
00288   #define LBL_WIN_SPLASH "MUAN - version " MUAN_VERSION
00289   #define LBL_COORD "Coordinaci\363n"
00290 //  #define LBL_DESENVOLVIMENTO "Desenvolvimiento"
00291   #define LBL_DESENVOLVIMENTO "Desarrollo"
00292   #define LBL_PARCERIA "Sociedad Tecnol\363gica"
00293   #define LBL_BTN_START "Iniciar..."
00294 
00295   #define LBL_WIN_ABOUT "Sobre"
00296   #define LBL_EQUIPE_VISGRAF "Equipo Visgraf / IMPA"
00297   #define LBL_EQUIPE_ANIMAMUNDI "Equipo Anima Mundi"
00298   #define LBL_EQUIPE_IBM "Equipo IBM"
00299   #define LBL_BTN_CLOSE "Cerrar"
00300 
00301   #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi                                   MUAN " MUAN_VERSION "                                  Sociedade Tecnologica IBM"
00302   #define LBL_WIN_TOOL "Herramientas"
00303   #define LBL_WIN_IMAGE "Pantalla de la Imagen"
00304   #define LBL_WIN_IMGTOOL "Navegaci\363n"
00305   #define LBL_WIN_INFO "Informaci\363n"
00306 
00307   #define LBL_BTN_EXIT "Salir"
00308   #define HNT_BTN_EXIT "Cerrar aplicaci\363n"
00309 
00310   #define LBL_BTN_NEW "&Nuevo"
00311   #define HNT_BTN_NEW ""
00312 
00313   #define LBL_BTN_LOAD "Car&gar"
00314   #define HNT_BTN_LOAD ""
00315 
00316   #define LBL_BTN_INSERT "Insertar"
00317   #define HNT_BTN_INSERT ""
00318 
00319   #define LBL_BTN_SAVE "Guardar"
00320   #define HNT_BTN_SAVE ""
00321   
00322   #define LBL_BTN_SAVE_AS "Guardar Como"
00323   #define HNT_BTN_SAVE_AS ""
00324   
00325   #define LBL_BTN_EXPORT "Exportar"
00326   #define HNT_BTN_EXPORT "Exportar animaci\363n como mpg ou lista de im\341genes jpeg"
00327 
00328   #define LBL_BTN_IMPORT "Importar Im\341genes"
00329   #define HNT_BTN_IMPORT "Importar lista de im\341genes jpeg de un diret\363rio"
00330 
00331   #define LBL_BTN_FULLSCR "Pant.Entera"
00332   #define HNT_BTN_FULLSCR "Pantalla Entera"
00333 
00334   #define LBL_BTN_MODE_CAM "C\341mara -> Memoria"
00335   #define LBL_BTN_MODE_MEM "Memoria -> C\341mara"
00336   #define HNT_BTN_MODE ""
00337   
00338   #define LBL_BTN_RANGE "Rango"
00339   #define HNT_BTN_RANGE ""
00340 
00341   #define LBL_BTN_BEGIN "Inicio"
00342   //#define HNT_BTN_BEGIN "En el modo memoria, haga click para marcar el inicio del segmento como siendo el cuadro actual."
00343   #define HNT_BTN_BEGIN "En el modo memoria, pinche para marcar el inicio del segmento como siendo el cuadro actual."
00344 
00345   #define LBL_BTN_END "Fin"
00346   //#define HNT_BTN_END "En el modo memoria, haga click para marcar el fin del segmento como siendo el cuadro actual."
00347   #define HNT_BTN_END "En el modo memoria, pinche para marcar el fin del segmento como siendo el cuadro actual."
00348 
00349   #define LBL_BTN_LOOP "Loop"
00350   #define HNT_BTN_LOOP ""
00351 
00352   #define LBL_BTN_FLICK "Flip"
00353   #define HNT_BTN_FLICK ""
00354 
00355   #define HNT_BTN_FIRST "Primero"
00356   #define HNT_BTN_REW "Retroceder"
00357   #define HNT_BTN_PAUSE "Pausa"
00358   #define HNT_BTN_PLAY "Play"
00359   #define HNT_BTN_FWD "Siguiente"
00360   #define HNT_BTN_LAST "\332ltimo"
00361 
00362   #define LBL_EDT_GO_TO "Ir a"
00363   #define HNT_EDT_GO_TO ""
00364 
00365   #define LBL_BTN_COPY "Copia"
00366   #define HNT_BTN_COPY ""
00367 
00368   #define LBL_BTN_PASTE "Pasta"
00369   #define HNT_BTN_PASTE ""
00370 
00371   #define LBL_BTN_INVERTED_PASTE "Pasta Invertida"
00372   #define HNT_BTN_INVERTED_PASTE ""
00373 
00374   #define LBL_EDT_DURATION "Duraci\363n"
00375   #define HNT_EDT_DURATION ""
00376 
00377   #define LBL_BTN_CAPTURE "CAPTURAR"
00378   #define HNT_BTN_CAPTURE ""
00379 
00380   #define LBL_VERSION "MUAN " MUAN_VERSION
00381 
00382   #define LBL_BTN_ABOUT "Sobre"
00383   #define HNT_BTN_ABOUT ""
00384 
00385   #define LBL_BTN_MANUAL "Manual"
00386   #define HNT_BTN_MANUAL ""
00387 
00388   #define LBL_BTN_BUG "Informe de Errores"
00389   #define HNT_BTN_BUG ""
00390 
00391   #define LBL_BTN_PROCESS "Processa Frames"
00392   #define HNT_BTN_PROCESS ""
00393 
00394   #define LBL_BTN_FILTER "Filtro Camera"
00395   #define HNT_BTN_FILTER ""
00396   
00397   #define LBL_BTN_MSELECT "seleccionar filtro"
00398   #define HNT_BTN_MSELECT ""
00399 
00400   #define LBL_BTN_FSELECT "seleccionar filtro"
00401   #define HNT_BTN_FSELECT ""
00402 
00403   #define LBL_BTN_PREFERENCES "Preferencias"
00404   #define HNT_BTN_PREFERENCES ""
00405 
00406   #define LBL_BTN_CLEAR "Limpiar"
00407   #define HNT_BTN_CLEAR "Limpiar TODOS los cuadros"
00408   
00409   #define LBL_BTN_REMOVE "Remover"
00410   #define HNT_BTN_REMOVE "Remover el cuadro actual"
00411 
00412   #define LBL_BTN_REMOVE_DIRECT "Remover sin confirmaci\363n"
00413   #define HNT_BTN_REMOVE_DIRECT "Remover el cuadro actual sin confirmaci\363n"
00414 
00415   #define LBL_GB_CURRENT "Actual"
00416 
00417   #define LBL_OUT_FRAME_NUMBER "Captura"
00418   #define HNT_OUT_FRAME_NUMBER ""
00419 
00420   #define LBL_OUT_CURRENT_FRAME_DURATION "Duraci\363n"
00421   #define HNT_OUT_CURRENT_FRAME_DURATION ""
00422 
00423   #define LBL_OUT_FRAME_POS "Cuadro"
00424   #define HNT_OUT_FRAME_POS ""
00425 
00426   #define LBL_GB_TOTAL "Total"
00427 
00428   #define LBL_OUT_TOT_IMG_CAP "Capturas"
00429   #define HNT_OUT_TOT_IMG_CAP ""
00430 
00431   #define LBL_OUT_TOT_FRAMES "Cuadros"
00432   #define HNT_OUT_TOT_FRAMES ""
00433 
00434   #define LBL_OUT_FILE_NAME "Archivo:"
00435   #define HNT_OUT_FILE_NAME ""
00436 
00437 
00438 
00439   #define LBL_WIN_PREFERENCES       "Preferencias"
00440   #define LBL_CMB_LOAD_MODE         "Modo Cargar        "
00441   #define LBL_MODO_NUM_MUAN         "Usando numeraci\363n del MUAN"
00442   #define LBL_MODO_COMPARA_FRAMES   "Comparando Cuadros"
00443   #define LBL_MODO_TODOS_FRAMES     "Todos los Cuadros"
00444   #define LBL_EDT_FIRST_FRAME_FILE  "Primer cuadro       "
00445   #define HNT_BTN_FIRST_FRAME_FILE  "Seleccionar archivo"
00446   #define LBL_EDT_SAVE_PATH         "Guardar en            "
00447   #define HNT_BTN_SAVE_PATH         "Seleccione directorio"
00448   #define LBL_EDT_DURATION_DEFAULT  "Duraci\363n estandard"
00449   #define LBL_CK_SHOW_SPLASH        "Mostrar Splash"
00450   #define LBL_CK_AUTO_SAVE          "Guardar Autom\341tico"
00451   #define LBL_EDT_AUTO_SAVE_FILE    "Archivo"
00452   #define HNT_BTN_AUTO_SAVE_FILE    "Seleccionar Archivo"
00453   #define LBL_AUTO_SAVE_TIME        "Tiempo "
00454   #define LBL_OUT_SECONDS           "segundos"
00455   #define LBL_FIRST_FRAME_FILE_CHOOSER "Seleccione el archivo del cuadro de abertura"
00456   #define LBL_SAVE_PATH_DIR_CHOOSER    "Seleccione el directorio"
00457   #define LBL_AUTO_SAVE_FILE_CHOOSER "Informe el nombre del archivo AVI donde la animaci\363n ser\341 guardada autom\341ticamente"
00458   #define LBL_GB_CAMERA_CONNECTION     "Camera Connection"
00459   #define LBL_GB_FW_CONF              "Firewire Configuraci\363n"
00460   #define LBL_EDT_FW_DEVICE_NAME      "Device          "
00461   #define LBL_GB_V4L_CONF              "V4L Configuraci\363n"
00462   #define LBL_EDT_V4L_DEVICE_NAME          "Device          "
00463 
00464 
00465   #define LBL_YES "Si"
00466   #define LBL_NO "No"
00467   #define LBL_CANCEL "Cancelar"
00468     
00469   #define LBL_LOAD_FILE_CHOOSER "Cargar archivo..."
00470   #define LBL_INSERT_FILE_CHOOSER "Inserir archivo..."
00471   #define LBL_IMPORT_JPEG_FILE_CHOOSER "Importar im\341genes jpeg de ..."
00472   #define LBL_EXPORT_FILE_CHOOSER "Exportar animaci\363n ..."
00473   #define MSG_SAVE "Guardando ..."
00474   #define LBL_SAVE_FILE_CHOOSER "Guardando archivo AVI..."
00475   #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Guardando AVI para salir de la aplicaci\363n..."
00476   #define LBL_CONFIRM_SAVE_TO_CLOSE "Cerrando la aplicaci\363n. El archivo actual no est\341 guardado.\nDesea guardarlo ahora?"
00477   #define LBL_CONFIRM_SAVE "El archivo actual no est\341 guardado.\nDesea guardarlo ahora?"
00478   #define MSG_INVALID_FILE_FORMAT "Formato de archivo inv\341lido.\n"
00479   #define MSG_INFORM_FILE_FORMAT "Informe la extensi\363n (formato) del archivo."
00480 //  #define MSG_OVERWRITE_FILE "El archivo ya existe.\nDesea re-escribirlo?"
00481   #define MSG_OVERWRITE_FILE "El archivo ya existe.\nDesea reescribirlo?"
00482   
00483   #define MSG_CONFIRM_CLEAR "Est\341 seguro que desea limpiar la animaci\363n actual?\nTodos los cuadros seran perdidos."
00484   #define MSG_CONFIRM_REMOVE_RANGE "SEGMENTO ACTIVO! Est\341 seguro que desea remover TODOS los cuadros indicados?"
00485   #define MSG_CONFIRM_REMOVE "Est\341 seguro que desea remover el cuadro actual?"
00486   #define MSG_CANT_REMOVE "Esta operaci\363n no ser\341 ejecutada. Alterne para el modo memoria para visualizar el(los) cuadro(s) a ser eliminado(s)."
00487   
00488   #define MSG_CONFIRM_PROCESS "Esta seguro que desea processar cuadros?"
00489 
00490   #define MSG_WRONG_DEVICE "MUAN Error: Configuraci\363n del aparato equivocado\n"
00491   #define MSG_CAMERA_OFF "C\341mara aparentemente apagada. Aplicaci\363n en modo Memoria."
00492   #define MSG_INFORM_CAPTURE_NUMBER "Informe o nĂºmero da captura desejada:"
00493   #define MSG_INVALID_FRAME_NUMBER "N\372mero de cuadro inv\341lido!"
00494   #define MSG_INVALID_RANGE "Rango inv\341lido: redefinir."
00495   #define LBL_CAMERA "C\301MARA"
00496   #define LBL_SAVING "...GUARDANDO..."
00497 
00498   #define LBL_MN_SYSTEM "&Sistema"
00499   #define LBL_MN_FILE "&Archivo"
00500   #define LBL_MN_VIEW "&Exibir"
00501   #define LBL_MN_TOOLBARS "&Barras"
00502   #define LBL_MN_VIEW_TOOL "&Principal"
00503   #define LBL_MN_VIEW_IMGTOOL "&Navegaci\363n"
00504   #define LBL_MN_VIEW_IMAGE "Pantalla de la &Imagen"
00505   #define LBL_MN_VIEW_INFO "Pantalla de la I&nformaci\363n"
00506   #define LBL_MN_ANIMATION "&Animaci\363n"
00507   #define LBL_MN_HELP "&Ayuda"
00508 
00509 
00510   #define LBL_UNTITLED "Nuevo"
00511 
00512   #define LBL_GB_IMAGE_SIZE "Tama\361o da imagem"
00513 
00514   #define MESSAGE_CHOICE "Conexi\363n de la c\341mara en constante cambio: MUAN ahorrar\341 Preferencias y salir"
00515   #define MESSAGE_CHOICE_ALL "El MUAN guarda las preferencias y cerrar"
00516 
00517 //==============================================================================
00518 #else   //LANG_PT
00519 //==============================================================================
00520 
00521   #define LBL_MUAN "Manipulador Universal de ANima\347\365es"
00522 #ifdef WIN32
00523   #define MANUAL_FILE_OS MUAN_MANUAL_PATH "\muan_os_pt.html"
00524   #define MANUAL_FILE_AE MUAN_MANUAL_PATH "\muan_ae_pt.html"
00525 #else
00526   #define MANUAL_FILE_OS MUAN_MANUAL_PATH "/muan_os_pt.html"
00527   #define MANUAL_FILE_AE MUAN_MANUAL_PATH "/muan_ae_pt.html"
00528 #endif
00529   #define LBL_WIN_SPLASH "MUAN - vers\343o " MUAN_VERSION
00530   #define LBL_COORD "Coordena\347\343o"
00531   #define LBL_DESENVOLVIMENTO "Desenvolvimento"
00532   #define LBL_PARCERIA "Parceria Tecnol\363gica"
00533   #define LBL_BTN_START "Iniciar..."
00534 
00535   #define LBL_WIN_ABOUT "Sobre"
00536   #define LBL_EQUIPE_VISGRAF "Equipe Visgraf / IMPA"
00537   #define LBL_EQUIPE_ANIMAMUNDI "Equipe Anima Mundi"
00538   #define LBL_EQUIPE_IBM "Equipe IBM"
00539   #define LBL_BTN_CLOSE "Fechar"
00540 
00541   #define LBL_WIN_PRINCIPAL "IMPA-VISGRAF/ Anima Mundi                                    MUAN " MUAN_VERSION "                               Parceria Tecnol\363gica IBM"
00542   #define LBL_WIN_TOOL "Principal"
00543   #define LBL_WIN_IMAGE "Janela de Captura"
00544   #define LBL_WIN_IMGTOOL "Navega\347\343o"
00545   #define LBL_WIN_INFO "Informa\347\343o"
00546 
00547   #define LBL_BTN_EXIT "Sair"
00548   #define HNT_BTN_EXIT "Fechar aplica\347\343o"
00549 
00550   #define LBL_BTN_NEW "Novo"
00551   #define HNT_BTN_NEW "Cria uma nova anima\347\343o vazia"
00552 
00553   #define LBL_BTN_LOAD "Carregar"
00554   #define HNT_BTN_LOAD "Abre uma arquivo existente"
00555 
00556   #define LBL_BTN_INSERT "Inserir"
00557   #define HNT_BTN_INSERT "Insere no arquivo atual uma anima\347\343o em avi ou mpg ou ainda imagens ras ou jpg"
00558 
00559   #define LBL_BTN_SAVE "Salvar"
00560   #define HNT_BTN_SAVE "Salva o arquivo atual"
00561   
00562   #define LBL_BTN_SAVE_AS "Salvar Como"
00563   #define HNT_BTN_SAVE_AS "Salva (copia) o arquivo atual com outro nome"
00564 
00565   #define LBL_BTN_EXPORT "Exportar"
00566   #define HNT_BTN_EXPORT "Exportar anima\347\343o como v\355deo mpg ou lista de imagens jpg"
00567 
00568   #define LBL_BTN_IMPORT "Importar Imagens"
00569   #define HNT_BTN_IMPORT "Importar lista de imagens jpg a partir de um diret\363rio"
00570 
00571   #define LBL_BTN_FULLSCR "Tela Cheia"
00572   #define HNT_BTN_FULLSCR ""
00573 
00574   #define LBL_BTN_MODE_CAM "C\342mera -> Mem\363ria"
00575   #define LBL_BTN_MODE_MEM "Mem\363ria -> C\342mera"
00576   #define HNT_BTN_MODE "Alterna entre os modos C\342mera e Mem\363ria"
00577   
00578   #define LBL_BTN_RANGE "Trecho"
00579   #define HNT_BTN_RANGE ""
00580 
00581   #define LBL_BTN_BEGIN "Inicio"
00582   #define HNT_BTN_BEGIN "No modo mem\363ria, clique para marcar o Inicio do Trecho como sendo o frame atual."
00583 
00584   #define LBL_BTN_END "Fim"
00585   #define HNT_BTN_END "No modo mem\363ria, clique para marcar o Fim do Trecho como sendo o frame atual."
00586 
00587   #define LBL_BTN_LOOP "Loop"
00588   #define HNT_BTN_LOOP ""
00589 
00590   #define LBL_BTN_FLICK "Flipar"
00591   #define HNT_BTN_FLICK ""
00592 
00593   #define LBL_BTN_FIRST "Primeiro"
00594   #define HNT_BTN_FIRST "Primeiro"
00595   #define LBL_BTN_REW "Anterior"
00596   #define HNT_BTN_REW "Anterior"
00597   #define LBL_BTN_PAUSE "Parar"
00598   #define HNT_BTN_PAUSE "Parar"
00599   #define LBL_BTN_PLAY "Tocar"
00600   #define HNT_BTN_PLAY "Tocar"
00601   #define LBL_BTN_FWD "Pr\363ximo"
00602   #define HNT_BTN_FWD "Pr\363ximo"
00603   #define LBL_BTN_LAST "\332ltimo"
00604   #define HNT_BTN_LAST "\332ltimo"
00605 
00606   #define LBL_EDT_GO_TO "Ir para"
00607   #define HNT_EDT_GO_TO ""
00608 
00609   #define LBL_BTN_COPY "Copiar"
00610   #define HNT_BTN_COPY ""
00611 
00612   #define LBL_BTN_PASTE "Colar"
00613   #define HNT_BTN_PASTE ""
00614 
00615   #define LBL_BTN_INVERTED_PASTE "Colar Invertido"
00616   #define HNT_BTN_INVERTED_PASTE ""
00617 
00618   #define LBL_EDT_DURATION "Dura\347\343o"
00619   #define HNT_EDT_DURATION ""
00620 
00621   #define LBL_BTN_CAPTURE "CAPTURAR"
00622   #define HNT_BTN_CAPTURE ""
00623 
00624   #define LBL_VERSION "MUAN " MUAN_VERSION
00625 
00626   #define LBL_BTN_ABOUT "Sobre"
00627   #define HNT_BTN_ABOUT ""
00628 
00629   #define LBL_BTN_MANUAL "Manual"
00630   #define HNT_BTN_MANUAL ""
00631 
00632   #define LBL_BTN_BUG "Reportar Erro"
00633   #define HNT_BTN_BUG ""
00634 
00635   #define LBL_BTN_PROCESS "Processa Frames"
00636   #define HNT_BTN_PROCESS ""
00637 
00638   #define LBL_BTN_FILTER "Filtro Camera"
00639   #define HNT_BTN_FILTER ""
00640   
00641   #define LBL_BTN_MSELECT "selecionar filtro"
00642   #define HNT_BTN_MSELECT ""
00643 
00644   #define LBL_BTN_FSELECT "selecionar filtro"
00645   #define HNT_BTN_FSELECT ""
00646 
00647   #define LBL_BTN_PREFERENCES "Preferencias"
00648   #define HNT_BTN_PREFERENCES ""
00649 
00650   #define LBL_BTN_CLEAR "Limpar"
00651   #define HNT_BTN_CLEAR "Apaga TODOS os frames da anima\347\343o"
00652   
00653   #define LBL_BTN_REMOVE "Remover"
00654   #define HNT_BTN_REMOVE "Remove o frame atual"
00655 
00656   #define LBL_BTN_REMOVE_DIRECT "Remove sem confirma\347\343o"
00657   #define HNT_BTN_REMOVE_DIRECT "Remove o frame atual sem confirma\347\343o"
00658 
00659   #define LBL_GB_CURRENT "Atual"
00660 
00661   #define LBL_OUT_FRAME_NUMBER "Captura"
00662   #define HNT_OUT_FRAME_NUMBER ""
00663 
00664   #define LBL_OUT_CURRENT_FRAME_DURATION "Dura\347\343o"
00665   #define HNT_OUT_CURRENT_FRAME_DURATION ""
00666 
00667   #define LBL_OUT_FRAME_POS "Frame"
00668   #define HNT_OUT_FRAME_POS ""
00669 
00670   #define LBL_GB_TOTAL "Total"
00671 
00672   #define LBL_OUT_TOT_IMG_CAP "Capturas"
00673   #define HNT_OUT_TOT_IMG_CAP ""
00674 
00675   #define LBL_OUT_TOT_FRAMES "Frames"
00676   #define HNT_OUT_TOT_FRAMES ""
00677 
00678   #define LBL_OUT_FILE_NAME "Arquivo:"
00679   #define HNT_OUT_FILE_NAME ""
00680 
00681 
00682 
00683   #define LBL_WIN_PREFERENCES       "Prefer\352ncias"
00684   #define LBL_CMB_LOAD_MODE         "Modo de carregar "
00685   #define LBL_MODO_NUM_MUAN         "Usando numera\347\343o do MUAN"
00686   #define LBL_MODO_COMPARA_FRAMES   "Comparando Frames"
00687   #define LBL_MODO_TODOS_FRAMES     "Todos os Frames"
00688   #define LBL_EDT_FIRST_FRAME_FILE  "Frame de abertura"
00689   #define HNT_BTN_FIRST_FRAME_FILE  "Selecionar arquivo"
00690   #define LBL_CK_SHOW_SPLASH        "Exibir Splash"
00691   #define LBL_EDT_SAVE_PATH         "Salvar em              "
00692   #define HNT_BTN_SAVE_PATH         "Selecionar diret\363rio"
00693   #define LBL_EDT_DURATION_DEFAULT  "Dura\347\343o padr\343o    "
00694   #define LBL_CK_AUTO_SAVE          "Salvar autom\341tico"
00695   #define LBL_EDT_AUTO_SAVE_FILE    "Arquivo"
00696   #define HNT_BTN_AUTO_SAVE_FILE    "Selecionar arquivo"
00697   #define LBL_AUTO_SAVE_TIME        "Tempo   "
00698   #define LBL_OUT_SECONDS           "segundos"
00699   #define LBL_FIRST_FRAME_FILE_CHOOSER "Selecione o arquivo do frame de abertura"
00700   #define LBL_SAVE_PATH_DIR_CHOOSER    "Selecione o diret\363rio onde salvar as anima\347\365es"
00701   #define LBL_AUTO_SAVE_FILE_CHOOSER   "Informe o nome do arquivo AVI onde a anima\347\343o ser\341 salva automaticamente"
00702   #define LBL_GB_CAMERA_CONNECTION     "Tipo de Conexa\343"
00703   #define LBL_GB_FW_CONF              "Configura\347\365es Firewire"
00704   #define LBL_EDT_FW_DEVICE_NAME          "Device          "
00705   #define LBL_GB_V4L_CONF              "Configura\347\365es V4L"
00706   #define LBL_EDT_V4L_DEVICE_NAME          "Device          "
00707 
00708 
00709 
00710   #define LBL_YES "Sim"
00711   #define LBL_NO "N\343o"
00712   #define LBL_CANCEL "Cancelar"
00713     
00714   #define LBL_LOAD_FILE_CHOOSER "Carregar arquivo..."
00715   #define LBL_INSERT_FILE_CHOOSER "Inserir arquivo..."
00716   #define LBL_IMPORT_JPEG_FILE_CHOOSER "Importar imagens JPG de ..."
00717   #define LBL_EXPORT_FILE_CHOOSER "Exportar anima\347\343o ..."
00718   #define MSG_SAVE "Salvando..."
00719   #define LBL_SAVE_FILE_CHOOSER "Salvando arquivo avi..."
00720   #define LBL_SAVE_FILE_CHOOSER_TO_CLOSE "Salvando AVI para sair da aplica\347\343o..."
00721   #define LBL_CONFIRM_SAVE_TO_CLOSE "Fechando aplica\347\343o. O arquivo atual n\343o est\341 salvo.\nDeseja salva-lo agora?"
00722   #define LBL_CONFIRM_SAVE "O arquivo atual n\343o est\341 salvo.\nDeseja salva-lo agora?"
00723   #define MSG_INVALID_FILE_FORMAT "Formato de arquivo inv\341lido\n"
00724   #define MSG_INFORM_FILE_FORMAT "Informe a extens\343o (formato) do arquivo."
00725   #define MSG_OVERWRITE_FILE "Arquivo j\341 existente.\nDeseja sobrescreve-lo?"
00726   
00727   #define MSG_CONFIRM_CLEAR "Tem certeza que deseja limpar a anima\347\343o atual?\nTodos os frames ser\343o perdidos."
00728   #define MSG_CONFIRM_REMOVE_RANGE "TRECHO LIGADO! Tem certeza que deseja remover TODOS os frames indicados?"
00729   #define MSG_CONFIRM_REMOVE "Tem certeza que deseja remover o frame atual?"
00730   #define MSG_CANT_REMOVE "Esta opera\347\343o n\343o ser\341 executada. Alterne para o modo mem\363ria para visualizar o(s) frame(s) a ser(em) removido(s)."
00731   
00732   #define MSG_CONFIRM_PROCESS "Tem certeza que deseja processar frames?"
00733 
00734   #define MSG_WRONG_DEVICE "MUAN Error: Wrong device configuration\n"
00735   #define MSG_CAMERA_OFF "C\342mera aparentemente desligada. Aplica\347\343o em modo Mem\363ria."
00736   #define MSG_INFORM_CAPTURE_NUMBER "Informe o n\372mero da captura desejada:"
00737   #define MSG_INVALID_FRAME_NUMBER "N\373mero de frame inv\341lido!"
00738   #define MSG_INVALID_RANGE "Intervalo inv\341lido! Defina novamente."
00739   #define LBL_CAMERA "C\302MERA"
00740   #define LBL_SAVING "...SALVANDO..."
00741 
00742   #define LBL_MN_SYSTEM "&Sistema"
00743   #define LBL_MN_FILE "&Arquivo"
00744   #define LBL_MN_VIEW "&Exibir"
00745   #define LBL_MN_TOOLBARS "&Barras de Ferramentas"
00746   #define LBL_MN_VIEW_TOOL "&Principal"
00747   #define LBL_MN_VIEW_IMGTOOL "&Navegacao"
00748   #define LBL_MN_VIEW_IMAGE "Janela de &Captura"
00749   #define LBL_MN_VIEW_INFO "Janela de &Informacoes"
00750   #define LBL_MN_ANIMATION "A&nimacao"
00751   #define LBL_MN_HELP "A&juda"
00752 
00753   #define LBL_UNTITLED "Novo"
00754 
00755   #define LBL_GB_IMAGE_SIZE "Tamanho da imagem"
00756 
00757   #define MESSAGE_CHOICE "A conex\343o com a c\342mera mudou: : o MUAN vai salvar as Prefer\352ncias e sair."
00758   #define MESSAGE_CHOICE_ALL "O MUAN vai salvar as Prefer\352ncias e sair."
00759 
00760 
00761 #endif
00762 
00763 #endif
00764 #endif