Ray-VR combines virtual reality with ray tracing. It integrates the immersive experience of VR with the capabilities of photo-realistic visualization of the new RTX GPU architecture.

We developed a flexible platform that integrates real time RT in VR. As far as we know, Ray-VR is the first solution for such task. Currently, big players in the VR market, such as Unity and Unreal, do not yet have support for real time VR/RT in their game engine solutions.

Rasterization x Ray Tracing

The images below show a comparison between stereoscopic rendering for VR using rasterization and ray tracing.

Standard rasterization rendering for virtual reality.
Ray tracing rendering for virtual reality using Ray-VR.


Video demonstrating a virtual reality experience with ray tracing generated with the Ray VR platform.