This project investigates the use of recent capabilities of modern GPU's that implement Ray Tracing in real-time . It combines those features with Virtual Reality to explore new forms of immersive visualization and interaction.

Ray Tracing Virtual Reality

Ray-VR is a novel platform for real time stereo ray tracing, constructed on top of Falcor, NVidia’s scientific prototyping framework. Ray-VR performance is very flexible. It can adapt a VR experience to different hardware constraints and is also totally compatible with current VR creation workflow.

Immersive Visualization of Classical Non-Euclidean Spaces

The project exploits the power of the new generation of GPU’s based on the NVIDIA’s Turing architecture in order to develop new methods for intuitive exploration of landscapes featuring non-trivial geometry and topology in virtual reality.