Today I start a series of posts about the Digital Humanities Conference hosted by McGill University (Montréal) from 8 to 11 August.
Organized by The Alliance of Digital Humanities Organizations (ADHO), the conference addresses many aspects of digital humanities such as:
- Humanities research enabled through digital media, artificial intelligence or machine learning, software studies, or information design and modeling;
- Social, institutional, global, multilingual, and multicultural aspects of digital humanities;
- Computer applications in literary, linguistic, cultural, and historical studies, including public humanities and interdisciplinary aspects of modern scholarship;
- Quantitative stylistics and philology, including big data and text mining studies;
- Digital arts, architecture, music, film, theatre, new media, digital games, and electronic literature;
- Emerging technologies such as physical computing, single-board computers, minimal computing, wearable devices, applied to humanities research; and
- Digital humanities in pedagogy and academic curricula.
I participated in the Conference with a poster presentation called “Exploring Rio-2016 image dataset through Deep Learning and visualization techniques”.