The visual look and atmosphere of the play is mostly due to light design. As such, a great effort was invested in establishing the appropriate mood for each ambient.
In the Cell, the goal was to acheive an intimate environment. For this we resorted to a combination of Volumetric Lighting and Fog Shadows coming from the window, and complemented by a warm Particle Emission Lighting originating from the candles.
At the Clearing, the plot called for both day and night illumination. This was achieved using HDR Light Mapping from the Time-of-Day Unity package. For the night illumination a camp fire was also created with Particle Lighting.